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Aberrant Mind Sorcerer
Adventures in the Forgotten Realms
(U)
Collector #: 044
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3/4 Creature - Human Elf Shaman
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Psionic Spells - When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1-9: You may put that card on top of your library. 10-20: Return that card to your hand. |
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Aberrant Researcher
Shadows Over Innistrad
(U)
Collector #: 049
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3/2 Creature - Human Insect
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Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. ----Transform---- Perfected Form Creature - Insect Horror 5/4 Flying |
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Louvaq, the Aberrant (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 095
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3/4 Legendary Creature - Mutant
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Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player’s end step, you may put a +1/+1 counter on target creature that player controls. |
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Louvaq, the Aberrant (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 095
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3/4 Legendary Creature - Mutant
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Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player’s end step, you may put a +1/+1 counter on target creature that player controls. |
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Aberrant
Universes Beyond: Warhammer 40,000
(U)
Collector #: 086
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0/0 Creature - Tyranid Mutant
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Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer - Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. |
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