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Unbreakable Formation (Commander Deck)
Commander Legends
(R)
Collector #: 388
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation (310 - Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Faerie Formation
Wilds of Eldraine Commander Decks
(R)
Collector #: 0091
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5/4 Creature - Faerie
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Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Unbreakable Formation
Ravnica Remastered
(R)
Collector #: 0032
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Faerie Formation (Brawl Deck Card)
Throne of Eldraine
(R)
Collector #: 316
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5/4 Creature - Faerie
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Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Faerie Formation
Jumpstart 2022
(R)
Collector #: 294
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5/4 Creature - Faerie
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Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Phalanx Formation
Journey into Nyx
(U)
Collector #: 021
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Instant
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Strive - Phalanx Formation costs more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
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Tortoise Formation
Shards of Alara
(C)
Collector #: 061
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Instant
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Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) | |
Unbreakable Formation (Promo Pack)
Promo Pack
(R)
Collector #: 029
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Aerial Formation
Journey into Nyx
(C)
Collector #: 030
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Instant
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Strive - Aerial Formation costs 2U more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |
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Assault Formation
Jumpstart
(R)
Collector #: 378
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn. |
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Assault Formation
Mystery Booster/The List
(U)
Collector #: 155
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn. |
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Assault Formation
Dragons of Tarkir
(R)
Collector #: 173
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have a defender. : Creatures you control get +0/+1 until end of turn. |
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Assault Formation
Iconic Masters
(U)
Collector #: 155
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn. |
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Unbreakable Formation (310 - Non-Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 710
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
The Lord of the Rings: Tales of Middle-earth Commander Decks
(R)
Collector #: 0179
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 095
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
Dominaria United Commander Decks
(R)
Collector #: 106
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
March of the Machine Commander Decks
(R)
Collector #: 0213
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
Ravnica Allegiance
(R)
Collector #: 029
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
The Brothers' War Commander Decks
(R)
Collector #: 078
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Defensive Formation
Urza's Saga
(U)
Collector #: 009
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Enchantment
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Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. | |
Unbreakable Formation (Prerelease Foil)
Promotional
(R)
Collector #: 029
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Formation
Ice Age
(R)
Collector #: 025
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Instant
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Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. |
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