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5476 - 5500 of 10000 results
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Swiftfoot Boots (606 - Foil)
Secret Lair
(R)
Collector #: 606
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Swords to Plowshares (073 - JPN Alternate Art)
Strixhaven Mystical Archive JPN
(R)
Collector #: 073
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Sylvan Library (2058 - La abundancia de Yucahú - Foil)
Secret Lair
(R)
Collector #: 2058
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Enchantment
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| At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. | |
- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (1407 - Non-Foil)
Secret Lair
(M)
Collector #: 1407
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Chronicle of Victory (Promo Pack)
Promo Pack
(M)
Collector #: 0253
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Legendary Artifact
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As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card. |
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Non-Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Jetmir, Nexus of Revels (1509 - Foil)
Secret Lair
(M)
Collector #: 1509
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5/4 Legendary Creature - Cat Demon
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Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. |
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- NM
- EX
- VG
- G
| Ponder (Textless) |
Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Winter Orb (2400 - Foil)
Secret Lair
(R)
Collector #: 2400
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Artifact
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| As long as this artifact is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Zndrsplt, Eye of Wisdom (379 - Foil)
Secret Lair
(R)
Collector #: 379
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1/4 Legendary Creature - Homunculus
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Partner with Okaun, Eye of Chaos At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. |
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- NM
- EX
- VG
- G
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Aang, Airbending Master (0171 - Extended Art)
Avatar: The Last Airbender Eternal-Legal Variants
(M)
Collector #: 0171
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4/4 Legendary Creature - Human Avatar Ally
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When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. |
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- NM
- EX
- VG
- G
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Birds of Paradise (092 - Non-Foil)
Secret Lair
(R)
Collector #: 092
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0/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Dark Leo & Shredder (0220 - Borderless)
Teenage Mutant Ninja Turtles Variants
(M)
Collector #: 0220
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1/3 Legendary Creature - Mutant Ninja Turtle Human
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Sneak Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. |
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- NM
- EX
- VG
- G
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Ninja of the Deep Hours (1912 - Foil)
Secret Lair
(R)
Collector #: 1912
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2/2 Creature - Human Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Stomping Ground
Guildpact
(R)
Collector #: 165
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Land - Mountain Forest
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| As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Jin-Gitaxias (0294 - Borderless Showcase)
March of the Machine Variants
(M)
Collector #: 0294
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5/5 Legendary Creature - Phyrexian Praetor
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Ward Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. Back The Great Synthesis Enchantment - Saga (As this Saga enters and after your draw step, add a lore counter.) I: Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II: Return all non-Phyrexian creatures to their owners' hands. III: You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up). |
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- NM
- EX
- VG
- G
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Ondu Spiritdancer (Extended Art)
Commander Masters Variants
(R)
Collector #: 0756
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3/3 Creature - Kor Cleric
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| Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. | |
- NM
- EX
- VG
- G
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Robe of Stars (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 280
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Artifact - Equipment
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Equipped creature gets +0/+3. Astral Projection - Equip |
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- NM
- EX
- VG
- G
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Ruby Medallion
Commander 2014
(R)
Collector #: 265
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Artifact
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Red spells you cast cost |
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- NM
- EX
- VG
- G
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Sleight of Hand
Portal II
(C)
Collector #: 046
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Tribute to the World Tree (Promo Pack)
Promo Pack
(R)
Collector #: 0211
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Enchantment
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| Whenever a creature enters the battlefield under your control, draw a card if it's power is 3 or greater. Otherwise, put two +1/+1 counters on it. | |
- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Chun-Li, Countless Kicks (432 - Foil)
Secret Lair
(R)
Collector #: 432
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3/3 Legendary Creature - Human Soldier
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Multikicker When Chun-Li enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Chun-Li was kicked. Put a kick counter on each of them. Lightning Kick - Whenever Chun-Li attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. |
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- NM
- EX
- VG
- G
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Gamble
Mystery Booster/The List
(R)
Collector #: 132
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Sorcery
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| Search your library for a card, put that card into your hand, discard a card at random, then shuffle. | |
- NM
- EX
- VG
- G
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