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Merrow Commerce
Lorwyn
(U)
Collector #: 072
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Kindred Enchantment - Merfolk
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| At the beginning of your end step, untap all Merfolk you control. | |
- NM
- EX
- VG
- G
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Season of the Burrow
Bloomburrow
(M)
Collector #: 0029
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Sorcery
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Choose up to five |
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- NM
- EX
- VG
- G
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Merrow Harbinger
Lorwyn
(U)
Collector #: 073
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2/3 Creature - Merfolk Wizard
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Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. |
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- NM
- EX
- VG
- G
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Season of the Burrow (0282 - Borderless)
Bloomburrow Variants
(M)
Collector #: 0282
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Sorcery
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Choose up to five |
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- NM
- EX
- VG
- G
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Eclipsed Merrow (0339 - Showcase)
Lorwyn Eclipsed Variants
(U)
Collector #: 0339
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2/3 Creature - Merfolk Scout
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| When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Marrow Shards
New Phyrexia
(U)
Collector #: 015
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Instant
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( Marrow Shards deals 1 damage to each attacking creature. |
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- NM
- EX
- VG
- G
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Shapeshifter's Marrow
Future Sight
(R)
Collector #: 058
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Enchantment
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| At the beginning of each opponent’s upkeep, that player reveals the top card of their library. If it’s a creature card, the player puts the card into their graveyard and Shapeshifter’s Marrow becomes a copy of that card. (If it does, it loses this ability.) | |
- NM
- EX
- VG
- G
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Eclipsed Merrow
Lorwyn Eclipsed
(U)
Collector #: 0221
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2/3 Creature - Merfolk Scout
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| When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Merrow Bonegnawer
Eventide
(C)
Collector #: 037
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1/1 Creature - Merfolk Rogue
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Whenever you cast a black spell, you may untap Merrow Bonegnawer. |
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- NM
- EX
- VG
- G
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Merrow Skyswimmer
Lorwyn Eclipsed
(C)
Collector #: 0234
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2/2 Creature - Merfolk Soldier
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token. |
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- NM
- EX
- VG
- G
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Marrow Bats
Avacyn Restored
(U)
Collector #: 113
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4/1 Creature - Bat Skeleton
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Flying Pay 4 life: Regenerate Marrow Bats. |
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- NM
- EX
- VG
- G
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Puresight Merrow
Shadowmoor
(U)
Collector #: 146
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2/2 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Deeptread Merrow
Lorwyn
(C)
Collector #: 057
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2/1 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Merrow Levitator
Eventide
(C)
Collector #: 026
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2/3 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Marrow Chomper
Alara Reborn
(U)
Collector #: 093
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3/3 Creature - Zombie Lizard
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. |
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- NM
- EX
- VG
- G
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Prismwake Merrow
Shadowmoor
(C)
Collector #: 046
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2/1 Creature - Merfolk Wizard
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Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. |
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- NM
- EX
- VG
- G
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Marrow Bats
Commander 2013
(U)
Collector #: 082
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4/1 Creature - Bat Skeleton
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Flying Pay 4 life: Regenerate Marrow Bats. |
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- NM
- EX
- VG
- G
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Merrow Wavebreakers
Shadowmoor
(C)
Collector #: 044
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3/3 Creature - Merfolk Soldier
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- NM
- EX
- VG
- G
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Merrow Witsniper
Morningtide
(C)
Collector #: 040
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1/1 Creature - Merfolk Rogue
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| When Merrow Witsniper enters the battlefield, target player mills a card. | |
- NM
- EX
- VG
- G
| Merrow Reejerey (FNM Foil) |
2/2 Creature - Merfolk Soldier
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Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. |
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- NM
- EX
- VG
- G
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Merrow Reejerey
The Lost Caverns of Ixalan Commander Decks
(U)
Collector #: 0165
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2/2 Creature - Merfolk Soldier
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Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. |
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- NM
- EX
- VG
- G
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Merrow Harbinger (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 073
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2/3 Creature - Merfolk Wizard
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Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. |
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- NM
- EX
- VG
- G
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Merrow Reejerey
Lorwyn
(U)
Collector #: 074
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2/2 Creature - Merfolk Soldier
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Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. |
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- NM
- EX
- VG
- G
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Merrow Reejerey
Jumpstart 2022
(U)
Collector #: 061
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2/2 Creature - Merfolk Soldier
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Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. |
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- NM
- EX
- VG
- G
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Merrow Reejerey
Duel Decks: Merfolk Vs. Goblins
(U)
Collector #: 013
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2/2 Creature - Merfolk Soldier
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Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. |
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- NM
- EX
- VG
- G
1 - 25 of 29 results