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Alena, Kessig Trapper (Foil Etched)
Commander Legends Variants
(U)
Collector #: 570
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4/3 Legendary Creature - Human Scout
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First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) |
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Kessig Naturalist
Innistrad: Double Feature
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Kessig Wolfrider
Innistrad: Crimson Vow
(R)
Collector #: 165
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1/2 Creature - Human Knight
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Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. |
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Kessig Cagebreakers
Commander 2015
(R)
Collector #: 187
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3/4 Creature - Human Rogue
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Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. | |
Kessig Malcontents
Avacyn Restored
(U)
Collector #: 142
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3/1 Creature - Human Warrior
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When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of humans you control. | |
Kessig Dire Swine
Shadows Over Innistrad
(C)
Collector #: 214
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6/6 Creature - Boar Horror
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Delirium - Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. | |
Kessig Wolf
Innistrad
(C)
Collector #: 151
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3/1 Creature - Wolf
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: Kessig Wolf gains first strike until end of turn. | |
Kessig Wolfrider
Innistrad: Double Feature
(R)
Collector #: 432
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1/2 Creature - Human Knight
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Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. |
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Kessig (Plane Oversized)
Planechase Anthology
(C)
Collector #: 042
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Plane - Innistrad
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Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. |
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Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Kessig Wolfrider (Prerelease Foil)
Promotional
(R)
Collector #: 165
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1/2 Creature - Human Knight
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Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. |
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Kessig Wolfrider (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 379
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1/2 Creature - Human Knight
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Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. |
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