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Merrow Commerce
Lorwyn
(U)
Collector #: 072
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Kindred Enchantment - Merfolk
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| At the beginning of your end step, untap all Merfolk you control. | |
- NM
- EX
- VG
- G
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Daredevil, Man Without Fear (0324 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0324
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Fear of Missing Out
Duskmourn: House of Horror
(R)
Collector #: 0136
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2/3 Enchantment Creature - Nightmare
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When Fear of Missing Out enters, discard a card, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear (0372 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0372
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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And They Shall Know No Fear
Universes Beyond: Warhammer 40,000
(U)
Collector #: 009
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Instant
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| Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Umbris, Fear Manifest
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 038
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1/1 Legendary Creature - Nightmare Horror
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Umbis, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2339 - Confetti Foil)
Secret Lair
(M)
Collector #: 2339
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Merrow Harbinger
Lorwyn
(U)
Collector #: 073
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2/3 Creature - Merfolk Wizard
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Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Fear of Missing Out (0316 - Showcase)
Duskmourn: House of Horror Variants
(R)
Collector #: 0316
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2/3 Enchantment Creature - Nightmare
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When Fear of Missing Out enters, discard a card, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear
Marvel Super Heroes
(R)
Collector #: 0213
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Non-Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (Extended Art)
Innistrad: Crimson Vow Commander Decks Variants
(M)
Collector #: 076
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1/1 Legendary Creature - Nightmare Horror
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Umbis, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Smell Fear
Modern Horizons 2
(C)
Collector #: 173
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Sorcery
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Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control. |
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- NM
- EX
- VG
- G
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Fear of Missing Out (Promo Pack)
Promo Pack
(R)
Collector #: 0136
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2/3 Enchantment Creature - Nightmare
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When Fear of Missing Out enters, discard a card, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Ashiok, Sculptor of Fears (Planeswalker Deck)
Theros Beyond Death
(M)
Collector #: 274
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Legendary Planeswalker - Ashiok
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[+2]: Draw a card. Each player mills two cards. [-5]: Put target creature card from a graveyard onto the battlefield under your control. [-11]: Gain control of all creatures target opponent controls. |4| |
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- NM
- EX
- VG
- G
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Crippling Fear
Kaldheim
(R)
Collector #: 082
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Sorcery
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| Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. | |
- NM
- EX
- VG
- G
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Alpine Meadow
Kaldheim
(C)
Collector #: 248
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Snow Land - Mountain Plains
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( Alpine Meadow enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Crippling Fear
Starter Commander Decks
(R)
Collector #: 072
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Sorcery
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| Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. | |
- NM
- EX
- VG
- G
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Worst Fears (2398 - Foil)
Secret Lair
(M)
Collector #: 2398
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Sorcery
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| You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) | |
- NM
- EX
- VG
- G
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Fear of Sleep Paralysis
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0012
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6/6 Enchantment Creature - Nightmare
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Flying Eerie - Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) |
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- NM
- EX
- VG
- G
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Fear of Missing Out (Prerelease Foil)
Promotional
(R)
Collector #: 0136
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2/3 Enchantment Creature - Nightmare
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When Fear of Missing Out enters, discard a card, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
| Merrow Reejerey (FNM Foil) |
2/2 Creature - Merfolk Soldier
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Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. |
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- NM
- EX
- VG
- G
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Drown in the Loch (1790 - Beholder's Fear Ray - Foil)
Secret Lair
(R)
Collector #: 1790
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Instant
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Choose one -
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- NM
- EX
- VG
- G
1 - 25 of 120 results