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Swamp
Unstable
(L)
Collector #: 214
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Basic Land - Swamp
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Forest
Unstable
(L)
Collector #: 216
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Basic Land - Forest
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Earl of Squirrel
Unstable
(R)
Collector #: 108
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4/4 Creature - Squirrel Advisor
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Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1. |
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Squirrel Token (Foil)
Unstable
(S)
Collector #: 015
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1/1 Token Creature - Squirrel
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Urza, Academy Headmaster
Unstable
(M)
Collector #: 136
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Legendary Planeswalker - Urza
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[+1]: Head to AskUrza.com and click [+1]. [-1]: Head to AskUrza.com and click [-1]. [-6]: Head to AskUrza.com and click [-6]. [4] |
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Very Cryptic Command (F 'Scry 3')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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Everythingamajig (C - 'Flip a Coin')
Unstable
(R)
Collector #: 147
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Artifact
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Very Cryptic Command (B 'Untap two target permanents')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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Goblin Token (Foil)
Unstable
(S)
Collector #: 012
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1/1 Token Creature - Goblin
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Box of Free-Range Goblins
Unstable
(C)
Collector #: 077
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Sorcery
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Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. | |
Krark's Other Thumb
Unstable
(U)
Collector #: 151
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Legendary Artifact
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If you would roll a die, instead roll two of those dice and ignore one of those results. | |
Everythingamajig (B - 'Draw a Card')
Unstable
(R)
Collector #: 147
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Artifact
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Baron Von Count
Unstable
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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Animate Library
Unstable
(R)
Collector #: 026
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Enchantment - Aura
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Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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Very Cryptic Command (A 'B&W')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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Hydradoodle
Unstable
(R)
Collector #: 112
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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Very Cryptic Command (E 'Counter target black-border')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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Ineffable Blessing (C - White-border/Silver-border)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. Whenever a creature with the chosen border enters the battlefield under your control, draw a card. |
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Plains
Unstable
(L)
Collector #: 212
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Basic Land - Plains
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Mountain
Unstable
(L)
Collector #: 215
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Basic Land - Mountain
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Island
Unstable
(L)
Collector #: 213
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Basic Land - Island
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Construct Token (Foil)
Unstable
(S)
Collector #: 019
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*/* Token Creature - Construct
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Sword of Dungeons & Dragons
Unstable
(M)
Collector #: 163
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from Rogues and Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip ![]() |
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Thopter Token (Full Art)
Unstable
(S)
Collector #: 004
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1/1 Token Creature - Thopter
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Flying | |
Mother Kangaroo
Unstable
(C)
Collector #: 116
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1/1 Host Creature - Kangaroo
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When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. |
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