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Sundial of the Infinite
2012 Core Set
(R)
Collector #: 218
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Artifact
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, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Ponder
2012 Core Set
(C)
Collector #: 073
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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Jace's Archivist
2012 Core Set
(R)
Collector #: 059
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2/2 Creature - Vedalken Wizard
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, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
Phantasmal Image
2012 Core Set
(R)
Collector #: 072
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0/0 Creature - Illusion
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You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
Spirit Mantle
2012 Core Set
(U)
Collector #: 035
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) |
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Birds of Paradise
2012 Core Set
(R)
Collector #: 165
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0/1 Creature - Bird
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Flying : Add one mana of any color. |
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Goblin Chieftain
2012 Core Set
(R)
Collector #: 138
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2/2 Creature - Goblin
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Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. |
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Diabolic Tutor
2012 Core Set
(U)
Collector #: 092
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
Rune-Scarred Demon
2012 Core Set
(R)
Collector #: 106
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6/6 Creature - Demon
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Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. |
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Primordial Hydra
2012 Core Set
(M)
Collector #: 189
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0/0 Creature - Hydra
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Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
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Sunpetal Grove
2012 Core Set
(R)
Collector #: 229
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or to your mana pool. |
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Grand Abolisher
2012 Core Set
(R)
Collector #: 019
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2/2 Creature - Human Cleric
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. | |
Rites of Flourishing
2012 Core Set
(R)
Collector #: 192
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Enchantment
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At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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Sorin Markov
2012 Core Set
(M)
Collector #: 109
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Legendary Planeswalker - Sorin
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[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| |
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Llanowar Elves
2012 Core Set
(C)
Collector #: 182
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1/1 Creature - Elf Druid
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: Add to your mana pool. | |
Manabarbs
2012 Core Set
(R)
Collector #: 150
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Enchantment
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Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
Time Reversal
2012 Core Set
(M)
Collector #: 077
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. | |
Jace, Memory Adept
2012 Core Set
(M)
Collector #: 058
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Legendary Planeswalker - Jace
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[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [-7]: Any number of target players each draw twenty cards. |4| |
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Rootbound Crag
2012 Core Set
(R)
Collector #: 228
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Land
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or to your mana pool. |
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Primeval Titan
2012 Core Set
(M)
Collector #: 188
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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Garruk, Primal Hunter
2012 Core Set
(M)
Collector #: 174
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Legendary Planeswalker - Garruk
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[+1]: Put a 3/3 green Beast creature token onto the battlefield. [-3]: Draw cards equal to the greatest power among creatures you control. [-6]: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. |3| |
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Glacial Fortress
2012 Core Set
(R)
Collector #: 227
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or to your mana pool. |
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Visions of Beyond
2012 Core Set
(R)
Collector #: 080
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Instant
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Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
Swiftfoot Boots
2012 Core Set
(U)
Collector #: 219
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Artifact - Equipment
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and as soon as it comes under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Hunter's Insight
2012 Core Set
(U)
Collector #: 180
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Instant
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Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |