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Sundial of the Infinite
2012 Core Set
(R)
Collector #: 218
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Artifact
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, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Primordial Hydra
2012 Core Set
(M)
Collector #: 189
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0/0 Creature - Hydra
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Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
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Ponder
2012 Core Set
(C)
Collector #: 073
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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Jace's Archivist
2012 Core Set
(R)
Collector #: 059
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2/2 Creature - Vedalken Wizard
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, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
Spirit Mantle
2012 Core Set
(U)
Collector #: 035
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) |
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Birds of Paradise
2012 Core Set
(R)
Collector #: 165
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0/1 Creature - Bird
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Flying : Add one mana of any color. |
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Goblin Chieftain
2012 Core Set
(R)
Collector #: 138
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2/2 Creature - Goblin
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Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. |
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Primeval Titan
2012 Core Set
(M)
Collector #: 188
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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Sunpetal Grove
2012 Core Set
(R)
Collector #: 229
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or to your mana pool. |
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Rootbound Crag
2012 Core Set
(R)
Collector #: 228
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Land
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or to your mana pool. |
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Diabolic Tutor
2012 Core Set
(U)
Collector #: 092
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
Jace, Memory Adept
2012 Core Set
(M)
Collector #: 058
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Legendary Planeswalker - Jace
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[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [-7]: Any number of target players each draw twenty cards. |4| |
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Worldslayer
2012 Core Set
(R)
Collector #: 222
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Phantasmal Image
2012 Core Set
(R)
Collector #: 072
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0/0 Creature - Illusion
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You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
Visions of Beyond
2012 Core Set
(R)
Collector #: 080
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Instant
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Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
Grand Abolisher
2012 Core Set
(R)
Collector #: 019
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2/2 Creature - Human Cleric
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. | |
Swiftfoot Boots
2012 Core Set
(U)
Collector #: 219
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Artifact - Equipment
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and as soon as it comes under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Manabarbs
2012 Core Set
(R)
Collector #: 150
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Enchantment
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Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
Rune-Scarred Demon
2012 Core Set
(R)
Collector #: 106
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6/6 Creature - Demon
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Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. |
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Glacial Fortress
2012 Core Set
(R)
Collector #: 227
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or to your mana pool. |
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Time Reversal
2012 Core Set
(M)
Collector #: 077
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. | |
Rites of Flourishing
2012 Core Set
(R)
Collector #: 192
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Enchantment
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At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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Angelic Destiny
2012 Core Set
(M)
Collector #: 003
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Enchantment - Aura
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Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. |
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Reverberate
2012 Core Set
(R)
Collector #: 152
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Instant
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Copy target instant or sorcery spell. You may choose new targets for the copy. | |
Quicksilver Amulet
2012 Core Set
(R)
Collector #: 214
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Artifact
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, : You may put a creature card from your hand onto the battlefield. | |