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Tattermunge Duo
Shadowmoor
(C)
Collector #: 218
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2/3 Creature - Goblin Warrior Shaman
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Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. |
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Heartmender
Shadowmoor
(R)
Collector #: 228
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2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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Cragganwick Cremator
Shadowmoor
(R)
Collector #: 087
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5/4 Creature - Giant Shaman
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When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. | |
Ballynock Cohort
Shadowmoor
(C)
Collector #: 003
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2/2 Creature - Kithkin Soldier
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First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. |
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Dawnglow Infusion
Shadowmoor
(U)
Collector #: 225
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Sorcery
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You gain X life if was spent to cast this spell and X life if was spent to cast this spell. (Do both if / was spent.) | |
Ember Gale
Shadowmoor
(C)
Collector #: 091
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Sorcery
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Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. | |
Last Breath
Shadowmoor
(C)
Collector #: 011
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Instant
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Exile target creature with power 2 or less. Its controller gains 4 life. | |
Nurturer Initiate
Shadowmoor
(C)
Collector #: 124
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1/1 Creature - Elf Shaman
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Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn. | |
Poison the Well
Shadowmoor
(C)
Collector #: 193
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Sorcery
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Destroy target land. Poison the Well deals 2 damage to that land's controller. | |
Rustrazor Butcher
Shadowmoor
(C)
Collector #: 105
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1/2 Creature - Goblin Warrior
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First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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Scar
Shadowmoor
(C)
Collector #: 194
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Instant
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Put a -1/-1 counter on target creature. | |
Wasp Lancer
Shadowmoor
(U)
Collector #: 179
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3/2 Creature - Faerie Soldier
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Flying | |
Wild Swing
Shadowmoor
(U)
Collector #: 108
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Sorcery
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Choose three target nonenchantment permanents. Destroy one of them at random. | |
Wilt-Leaf Liege
Shadowmoor
(R)
Collector #: 245
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4/4 Creature - Elf Knight
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Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. |
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Oracle of Nectars
Shadowmoor
(R)
Collector #: 233
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2/2 Creature - Elf Cleric
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, : You gain X life. | |
Barkshell Blessing
Shadowmoor
(C)
Collector #: 224
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Instant
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Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Medicine Runner
Shadowmoor
(C)
Collector #: 230
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2/1 Creature - Elf Cleric
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When Medicine Runner enters the battlefield, you may remove a counter from target permanent. | |
Mountain (297 D)
Shadowmoor
(L)
Collector #: 297
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Basic Land - Mountain
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Rune-Cervin Rider
Shadowmoor
(C)
Collector #: 020
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2/2 Creature - Elf Knight
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Flying : Rune-Cervin Rider gets +1/+1 until end of turn. |
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Thistledown Duo
Shadowmoor
(C)
Collector #: 152
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2/2 Creature - Kithkin Soldier Wizard
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Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. |
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Forest (299 B)
Shadowmoor
(L)
Collector #: 299
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Basic Land - Forest
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Elf Warrior Token (Green) |
1/1 Creature - Elf Warrior
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Augury Adept
Shadowmoor
(R)
Collector #: 137
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2/2 Creature - Kithkin Wizard
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Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. | |
Gleeful Sabotage
Shadowmoor
(C)
Collector #: 116
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Sorcery
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Boggart Ram-Gang
Shadowmoor
(U)
Collector #: 203
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3/3 Creature - Goblin Warrior
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Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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