- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Serra Inquisitors
Homelands
(U)
Collector #: 016
|
3/3 Creature - Human Cleric
|
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. | |
Torture (Tools) |
Enchantment - Aura
|
Enchant creature : Put a -1/-1 counter on enchanted creature. |
|
Trade Caravan (Moon) |
1/1 Creature - Human Nomad
|
At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. |
|
Abbey Gargoyles
Homelands
(U)
Collector #: 001
|
3/4 Creature - Gargoyle
|
Flying, protection from red | |
Anaba Bodyguard (With Human) |
2/3 Creature - Minotaur
|
First strike (This creature deals combat damage before creatures without first strike.) | |
Anaba Shaman (Facing Right) |
2/2 Creature - Minotaur Shaman
|
, : Anaba Shaman deals 1 damage to any target. | |
Cemetery Gate (Vampire) |
0/5 Creature - Wall
|
Defender (This creature can't attack.) Protection from black |
|
Giant Albatross (Ocean) |
1/1 Creature - Bird
|
Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. |
|
Hungry Mist (Lamp) |
6/2 Creature - Elemental
|
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay . | |
Reef Pirates (Close-up) |
2/2 Creature - Zombie Pirate
|
Whenever Reef Pirates deals damage to an opponent, that player mills a card. | |
Sengir Bats (Perching) |
1/2 Creature - Bat
|
Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. |
|
Serra Paladin
Homelands
(C)
Collector #: 017
|
2/2 Creature - Human Knight
|
: Prevent the next 1 damage that would be dealt to any target this turn. , : Target creature gains vigilance until end of turn. |
|
Shrink (Cloud) |
Instant
|
Target creature gets -5/-0 until end of turn. | |
Willow Faerie (Deer) |
1/2 Creature - Faerie
|
Flying | |
Willow Faerie (No Deer) |
1/2 Creature - Faerie
|
Flying | |
Abbey Matron (Hood) |
1/3 Creature - Human Cleric
|
, : Abbey Matron gets +0/+3 until end of turn. | |
Abbey Matron (No hood) |
1/3 Creature - Human Cleric
|
, : Abbey Matron gets +0/+3 until end of turn. | |
Aliban's Tower (Horses) |
Instant
|
Target blocking creature gets +3/+1 until end of turn. | |
Feast of the Unicorn (Head) |
Enchantment - Aura
|
Enchant creature Enchanted creature gets +4/+0. |
|
Headstone
Homelands
(C)
Collector #: 052
|
Instant
|
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. |
|
Leaping Lizard
Homelands
(C)
Collector #: 090
|
2/3 Creature - Lizard
|
: Leaping Lizard gets -0/-1 and gains flying until end of turn. | |
Mesa Falcon (Flying) |
1/1 Creature - Bird
|
Flying : Mesa Falcon gets +0/+1 until end of turn. |
|
Mesa Falcon (Perching) |
1/1 Creature - Bird
|
Flying : Mesa Falcon gets +0/+1 until end of turn. |
|
Samite Alchemist (Window) |
0/2 Creature - Human Cleric
|
, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. | |
Sengir Bats (Flying) |
1/2 Creature - Bat
|
Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. |
|