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Dark Maze (Prone) |
4/5 Creature - Wall
|
Defender (This creature can't attack.) : Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. |
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Joven's Ferrets
Homelands
(C)
Collector #: 089
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1/1 Creature - Ferret
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Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. |
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Labyrinth Minotaur (Runes) |
1/4 Creature - Minotaur
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Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. | |
Sea Troll
Homelands
(U)
Collector #: 039
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2/1 Creature - Troll
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: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. | |
Daughter of Autumn
Homelands
(R)
Collector #: 085
|
2/4 Legendary Creature - Avatar
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: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. | |
Aliban's Tower (Glowing) |
Instant
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Target blocking creature gets +3/+1 until end of turn. | |
Cemetery Gate (No Vampire) |
0/5 Creature - Wall
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Defender (This creature can't attack.) Protection from black |
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Coral Reef
Homelands
(C)
Collector #: 024
|
Enchantment
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Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. , Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. |
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Drudge Spell
Homelands
(U)
Collector #: 045
|
Enchantment
|
, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has ": Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. |
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Folk of An-Havva (Sitting) |
1/1 Creature - Human
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Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. | |
Ghost Hounds
Homelands
(U)
Collector #: 049
|
1/1 Creature - Dog Spirit
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Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. |
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Irini Sengir
Homelands
(U)
Collector #: 054
|
2/2 Legendary Creature - Vampire Dwarf
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Green enchantment spells and white enchantment spells cost more to cast. | |
Joven's Tools
Homelands
(U)
Collector #: 108
|
Artifact
|
, : Target creature can't be blocked this turn except by Walls. | |
Reef Pirates (Zoomed Out) |
2/2 Creature - Zombie Pirate
|
Whenever Reef Pirates deals damage to an opponent, that player mills a card. | |
Samite Alchemist (Green Beaker) |
0/2 Creature - Human Cleric
|
, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. | |
Clockwork Swarm
Homelands
(C)
Collector #: 104
|
0/3 Artifact Creature - Insect
|
Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. |
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Dry Spell (Fish) |
Sorcery
|
Dry Spell deals 1 damage to each creature and each player. | |
Joven
Homelands
(C)
Collector #: 077
|
3/3 Legendary Creature - Human Rogue
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, : Destroy target noncreature artifact. | |
Orcish Mine
Homelands
(U)
Collector #: 078
|
Enchantment - Aura
|
Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller. |
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Prophecy
Homelands
(C)
Collector #: 011
|
Sorcery
|
Reveal the top card of target opponent’s library. If it’s a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn’s upkeep. |
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Rashka the Slayer
Homelands
(U)
Collector #: 012
|
3/3 Legendary Creature - Human Archer
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Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. |
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Castle Sengir
Homelands
(U)
Collector #: 113
|
Land
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: Add . , : Add . , : Add or . |
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Wizards' School
Homelands
(U)
Collector #: 115
|
Land
|
: Add . , : Add . , : Add or . |
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Sea Sprite
Homelands
(U)
Collector #: 038
|
1/1 Creature - Faerie
|
Flying, protection from red | |
Dry Spell (Skull) |
Sorcery
|
Dry Spell deals 1 damage to each creature and each player. | |