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Koskun Falls
Homelands
(R)
Collector #: 055
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World Enchantment
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At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you. |
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Didgeridoo
Homelands
(R)
Collector #: 105
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Artifact
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: You may put a Minotaur permanent card from your hand onto the battlefield. | |
Wall of Kelp
Homelands
(R)
Collector #: 040
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0/3 Creature - Plant Wall
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Defender (This creature can't attack.) , : Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. |
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Chain Stasis
Homelands
(R)
Collector #: 023
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Instant
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You may tap or untap target creature. Then that creature’s controller may pay . If the player does, they may copy this spell and may choose a new target for that copy. | |
Anaba Spirit Crafter
Homelands
(R)
Collector #: 068
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1/3 Creature - Minotaur Shaman
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All Minotaurs get +1/+0. | |
Narwhal
Homelands
(R)
Collector #: 035
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2/2 Creature - Whale
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First strike, protection from red | |
Baron Sengir
Homelands
(R)
Collector #: 041
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5/5 Legendary Creature - Vampire Noble
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Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire. |
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Willow Priestess
Homelands
(R)
Collector #: 100
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2/2 Creature - Faerie Druid
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: You may put a Faerie permanent card from your hand onto the battlefield. : Target green creature gains protection from black until end of turn. |
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Truce
Homelands
(R)
Collector #: 020
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Instant
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Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. | |
An-Zerrin Ruins
Homelands
(R)
Collector #: 064
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Enchantment
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As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. |
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Dwarven Pony
Homelands
(R)
Collector #: 070
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1/1 Creature - Horse
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, : Target Dwarf creature gains mountainwalk until end of turn. | |
Reveka, Wizard Savant
Homelands
(R)
Collector #: 037
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0/1 Legendary Creature - Dwarf Wizard
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: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step. | |
Serra Aviary
Homelands
(R)
Collector #: 014
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World Enchantment
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Creatures with flying get +1/+1. | |
Spectral Bears
Homelands
(U)
Collector #: 098
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3/3 Creature - Bear Spirit
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Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. | |
Dwarven Trader (Beard) |
1/1 Creature - Dwarf
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Dwarven Sea Clan
Homelands
(R)
Collector #: 071
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1/1 Creature - Dwarf
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: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. | |
Anaba Ancestor
Homelands
(R)
Collector #: 065
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1/1 Creature - Minotaur Spirit
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: Another target Minotaur creature gets +1/+1 until end of turn. | |
Leeches
Homelands
(R)
Collector #: 009
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Sorcery
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Target player loses all poison counters. Leeches deals that much damage to that player. | |
Merchant Scroll
Homelands
(C)
Collector #: 033
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Sorcery
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Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. | |
Memory Lapse (Runes) |
Instant
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Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. | |
Primal Order
Homelands
(R)
Collector #: 092
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Enchantment
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At the beginning of each player’s upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control. | |
Memory Lapse (Jigsaw) |
Instant
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Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. | |
Winter Sky
Homelands
(R)
Collector #: 080
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Sorcery
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Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. | |
Timmerian Fiends
Homelands
(R)
Collector #: 058
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1/1 Creature - Horror
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Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn’t, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player’s graveyard. This change in ownership is permanent. |
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Black Carriage
Homelands
(R)
Collector #: 042
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4/4 Creature - Horse
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Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. |
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