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Reanimate
Archenemy
(U)
Collector #: 021
|
Sorcery
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Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
Behold the Power of Destruction (Scheme Oversized)
Archenemy
(C)
Collector #: 004
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Scheme
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When you set this scheme in motion, destroy all nonland permanents target opponent controls. | |
All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
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Scheme
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When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
My Crushing Masterstroke (Scheme Oversized)
Archenemy
(C)
Collector #: 027
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Scheme
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When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
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Scheme
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When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
Lightning Greaves
Archenemy
(U)
Collector #: 110
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Artifact - Equipment
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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Batwing Brume
Archenemy
(U)
Collector #: 080
|
Instant
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Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. | |
Into the Earthen Maw (Scheme Oversized)
Archenemy
(C)
Collector #: 020
|
Scheme
|
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one opponent's graveyard. | |
May Civilization Collapse (Scheme Oversized)
Archenemy
(C)
Collector #: 025
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Scheme
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. | |
Incremental Blight
Archenemy
(U)
Collector #: 017
|
Sorcery
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Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009
|
Scheme
|
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
|
Scheme
|
When you set this scheme in motion, destroy up to three target nonland permanents. | |
Mortal Flesh Is Weak (Scheme Oversized)
Archenemy
(C)
Collector #: 026
|
Scheme
|
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
|
Scheme
|
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023
|
Scheme
|
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
My Genius Knows No Bounds (Scheme Oversized)
Archenemy
(C)
Collector #: 028
|
Scheme
|
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | |
The Very Soil Shall Shake (Scheme Oversized)
Archenemy
(C)
Collector #: 041
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Ongoing Scheme
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(An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. |
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Memnarch
Archenemy
(R)
Collector #: 112
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4/5 Legendary Artifact Creature - Wizard
|
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.) |
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Master Transmuter
Archenemy
(R)
Collector #: 007
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1/2 Artifact Creature - Human Artificer
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, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. | |
Seething Song
Archenemy
(C)
Collector #: 046
|
Instant
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Add to your mana pool. | |
Avatar of Woe
Archenemy
(R)
Collector #: 009
|
6/5 Creature - Avatar
|
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated. |
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Dragonspeaker Shaman
Archenemy
(U)
Collector #: 036
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2/2 Creature - Human Barbarian Shaman
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Dragon spells you cast cost less to cast. | |
Armadillo Cloak
Archenemy
(C)
Collector #: 078
|
Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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My Undead Horde Awakens (Scheme Oversized)
Archenemy
(C)
Collector #: 029
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Ongoing Scheme
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(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. |
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Plains (137 A)
Archenemy
(L)
Collector #: 137
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Basic Land - Plains
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