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Reanimate
Archenemy
(U)
Collector #: 021
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Sorcery
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Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
Memnarch
Archenemy
(R)
Collector #: 112
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4/5 Legendary Artifact Creature - Wizard
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: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.) |
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My Crushing Masterstroke (Scheme Oversized)
Archenemy
(C)
Collector #: 027
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Scheme
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When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
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Scheme
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When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
Behold the Power of Destruction (Scheme Oversized)
Archenemy
(C)
Collector #: 004
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Scheme
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When you set this scheme in motion, destroy all nonland permanents target opponent controls. | |
Lightning Greaves
Archenemy
(U)
Collector #: 110
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Artifact - Equipment
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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Batwing Brume
Archenemy
(U)
Collector #: 080
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Instant
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Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. | |
Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
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Scheme
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When you set this scheme in motion, destroy up to three target nonland permanents. | |
Into the Earthen Maw (Scheme Oversized)
Archenemy
(C)
Collector #: 020
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Scheme
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When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one opponent's graveyard. | |
Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023
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Scheme
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When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
Surrender Your Thoughts (Scheme Oversized)
Archenemy
(C)
Collector #: 039
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Scheme
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
Your Will Is Not Your Own (Scheme Oversized)
Archenemy
(C)
Collector #: 045
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Scheme
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When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn. | |
Seething Song
Archenemy
(C)
Collector #: 046
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Instant
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Add to your mana pool. | |
All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
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Scheme
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When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
Dragonspeaker Shaman
Archenemy
(U)
Collector #: 036
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2/2 Creature - Human Barbarian Shaman
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Dragon spells you cast cost less to cast. | |
Mountain (146 B)
Archenemy
(L)
Collector #: 146
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Basic Land - Mountain
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Master Transmuter
Archenemy
(R)
Collector #: 007
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1/2 Artifact Creature - Human Artificer
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, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. | |
Incremental Blight
Archenemy
(U)
Collector #: 017
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Sorcery
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Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
I Call on the Ancient Magics (Scheme Oversized)
Archenemy
(C)
Collector #: 016
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Scheme
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When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. | |
Avatar of Woe
Archenemy
(R)
Collector #: 009
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6/5 Creature - Avatar
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If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated. |
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Terminate
Archenemy
(C)
Collector #: 095
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Instant
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Destroy target creature. It can't be regenerated. | |
Kamahl, Fist of Krosa
Archenemy
(R)
Collector #: 061
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4/3 Legendary Creature - Human Druid
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: Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn. |
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Chameleon Colossus
Archenemy
(R)
Collector #: 052
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4/4 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Protection from black : Chameleon Colossus gets +X/+X until end of turn, where X is its power. |
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Taurean Mauler
Archenemy
(R)
Collector #: 049
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. |
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Cemetery Reaper
Archenemy
(R)
Collector #: 012
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2/2 Creature - Zombie
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Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. |
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