- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Reanimate
Archenemy
(U)
Collector #: 021
|
Sorcery
|
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
Behold the Power of Destruction (Scheme Oversized)
Archenemy
(C)
Collector #: 004
|
Scheme
|
When you set this scheme in motion, destroy all nonland permanents target opponent controls. | |
My Crushing Masterstroke (Scheme Oversized)
Archenemy
(C)
Collector #: 027
|
Scheme
|
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
|
Scheme
|
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009
|
Scheme
|
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
Into the Earthen Maw (Scheme Oversized)
Archenemy
(C)
Collector #: 020
|
Scheme
|
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one opponent's graveyard. | |
May Civilization Collapse (Scheme Oversized)
Archenemy
(C)
Collector #: 025
|
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. | |
Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023
|
Scheme
|
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
|
Scheme
|
When you set this scheme in motion, destroy up to three target nonland permanents. | |
The Fate of the Flammable (Scheme Oversized)
Archenemy
(C)
Collector #: 013
|
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If that player chooses others, this scheme deals 3 damage to each of your other opponents. | |
Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
|
Scheme
|
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
The Very Soil Shall Shake (Scheme Oversized)
Archenemy
(C)
Collector #: 041
|
Ongoing Scheme
|
(An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. |
|
My Genius Knows No Bounds (Scheme Oversized)
Archenemy
(C)
Collector #: 028
|
Scheme
|
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | |
Memnarch
Archenemy
(R)
Collector #: 112
|
4/5 Legendary Artifact Creature - Wizard
|
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.) |
|
All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
|
Scheme
|
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
Lightning Greaves
Archenemy
(U)
Collector #: 110
|
Artifact - Equipment
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
|
Seething Song
Archenemy
(C)
Collector #: 046
|
Instant
|
Add to your mana pool. | |
Master Transmuter
Archenemy
(R)
Collector #: 007
|
1/2 Artifact Creature - Human Artificer
|
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. | |
Mortal Flesh Is Weak (Scheme Oversized)
Archenemy
(C)
Collector #: 026
|
Scheme
|
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
Avatar of Woe
Archenemy
(R)
Collector #: 009
|
6/5 Creature - Avatar
|
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated. |
|
Rakdos Carnarium
Archenemy
(C)
Collector #: 132
|
Land
|
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add to your mana pool. |
|
Batwing Brume
Archenemy
(U)
Collector #: 080
|
Instant
|
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. | |
Dragonspeaker Shaman
Archenemy
(U)
Collector #: 036
|
2/2 Creature - Human Barbarian Shaman
|
Dragon spells you cast cost less to cast. | |
My Undead Horde Awakens (Scheme Oversized)
Archenemy
(C)
Collector #: 029
|
Ongoing Scheme
|
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. |
|
Incremental Blight
Archenemy
(U)
Collector #: 017
|
Sorcery
|
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |