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Mind Extraction
Apocalypse
(C)
Collector #: 042
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature’s colors. |
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Bloodfire Infusion
Apocalypse
(C)
Collector #: 057
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Enchantment - Aura
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Enchant creature you control , Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. |
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Lay of the Land
Apocalypse
(C)
Collector #: 081
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Sorcery
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. | |
Order // Chaos
Apocalypse
(U)
Collector #: 132
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Instant
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Order: Exile target attacking creature. ----- Chaos: Creatures can't block this turn. |
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Death Mutation
Apocalypse
(U)
Collector #: 096
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Sorcery
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Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. | |
Goblin Legionnaire
Apocalypse
(C)
Collector #: 103
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2/2 Creature - Goblin Soldier
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, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to any target. , Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn. |
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Grave Defiler
Apocalypse
(U)
Collector #: 040
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2/1 Creature - Zombie
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When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. : Regenerate Grave Defiler. |
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Illuminate
Apocalypse
(U)
Collector #: 063
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Sorcery
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Kicker and/or (You may pay an additional and/or as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its kicker, you draw X cards. |
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Putrid Warrior
Apocalypse
(C)
Collector #: 117
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2/2 Creature - Zombie Soldier Warrior
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Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. | |
Tundra Kavu
Apocalypse
(C)
Collector #: 071
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2/2 Creature - Kavu
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: Target land becomes a Plains or an Island until end of turn. | |
False Dawn
Apocalypse
(R)
Collector #: 010
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Sorcery
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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
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Fungal Shambler
Apocalypse
(R)
Collector #: 100
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6/4 Creature - Fungus Beast
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Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. |
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Necra Disciple
Apocalypse
(C)
Collector #: 044
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1/1 Creature - Human Wizard
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, : Add one mana of any color. , : Prevent the next 1 damage that would be dealt to any target this turn. |
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Angelfire Crusader
Apocalypse
(C)
Collector #: 001
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2/3 Creature - Human Soldier Knight
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: Angelfire Crusader gets +1/+0 until end of turn. | |
Divine Light
Apocalypse
(C)
Collector #: 008
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Sorcery
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Prevent all damage that would be dealt this turn to creatures you control. | |
Dwarven Landslide
Apocalypse
(C)
Collector #: 060
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Sorcery
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Kicker - , Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. |
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Gerrard Capashen
Apocalypse
(R)
Collector #: 011
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3/4 Legendary Creature - Human Soldier
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At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. : Tap target creature. Activate this ability only if Gerrard Capashen is attacking. |
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Orim's Thunder
Apocalypse
(C)
Collector #: 015
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Instant
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Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. |
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Death Grasp
Apocalypse
(R)
Collector #: 095
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Sorcery
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Death Grasp deals X damage to any target. You gain X life. | |
Gerrard's Verdict
Apocalypse
(U)
Collector #: 102
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Sorcery
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Target player discards two cards. You gain 3 life for each land card discarded this way. | |
Legacy Weapon
Apocalypse
(R)
Collector #: 137
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Legendary Artifact
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: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. |
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Quicksilver Dagger
Apocalypse
(C)
Collector #: 118
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Enchantment - Aura
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Enchant creature Enchanted creature has ": This creature deals 1 damage to target player. You draw a card." |
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Spectral Lynx
Apocalypse
(R)
Collector #: 017
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2/1 Creature - Cat Spirit
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Protection from green : Regenerate Spectral Lynx. |
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Ana Sanctuary
Apocalypse
(U)
Collector #: 074
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Enchantment
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At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. | |
Life // Death
Apocalypse
(U)
Collector #: 130
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Sorcery
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Life: Until end of turn, all lands you control become 1/1 creatures that are still lands. ----- Death: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. |
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