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Rhystic Study
Prophecy (C)
Enchantment
Collector #: 045
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Whenever an opponent casts a spell, you may draw a card unless that player pays . |
Slime Against Humanity
Murders at Karlov Manor (C)
Sorcery
Collector #: 0177
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
Rat Colony
Dominaria (C)
Creature - Rat
Collector #: 101
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Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
Pick Your Poison
Murders at Karlov Manor (C)
Sorcery
Collector #: 0170
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Choose one -
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Lightning Bolt
Beta (C)
Instant
Collector #: 162
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Lightning Bolt deals 3 damage to any target. |
Dragon's Approach
Strixhaven: School of Mages (C)
Sorcery
Collector #: 097
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Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach. |
Lorien Revealed
The Lord of the Rings: Tales of Middle-earth (C)
Sorcery
Collector #: 0060
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Draw three cards. Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) |
Creeping Bloodsucker
Jumpstart 2022 (C)
Creature - Vampire
Collector #: 021
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At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. |
Mystic Remora
Ice Age (C)
Enchantment
Collector #: 087
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Cumulative upkeep Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays . |
Arcane Signet
Outlaws of Thunder Junction Commander Decks (C)
Artifact
Collector #: 0252
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: Add one mana of any color in your commander's color identity. |
Arcane Denial
Outlaws of Thunder Junction Commander Decks (C)
Instant
Collector #: 0089
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
Rhystic Study
Mystery Booster/The List (C)
Enchantment
Collector #: 045
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Whenever an opponent casts a spell, you may draw a card unless that player pays . |
Lightning Bolt
Alpha (C)
Instant
Collector #: 161
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Lightning Bolt deals 3 damage to any target. |
Pyroblast
Ice Age (C)
Instant
Collector #: 213
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Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. |
Ephemerate
Modern Horizons (C)
Instant
Collector #: 007
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Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Shadowborn Apostle
2014 Core Set (C)
Creature - Human Cleric
Collector #: 114
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A deck may have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. |
Ponder
Outlaws of Thunder Junction Commander Decks (C)
Sorcery
Collector #: 0105
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
Bojuka Bog
Outlaws of Thunder Junction Commander Decks (C)
Land
Collector #: 0273
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
Preordain
Outlaws of Thunder Junction Commander Decks (C)
Sorcery
Collector #: 0107
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Scry 2, then draw a card. |
Farseek
Universes Beyond: Fallout (C)
Sorcery
Collector #: 0197
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. |
Tamiyo's Safekeeping
Kamigawa: Neon Dynasty (C)
Instant
Collector #: 211
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Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |