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Fearless Fledgling
Zendikar Rising
(U)
Collector #: 015
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1/1 Creature - Griffin
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Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. | |
Shepherd of Heroes
Zendikar Rising
(C)
Collector #: 038
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3/4 Creature - Angel Cleric
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Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) |
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Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
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1/3 Creature - Merfolk Cleric
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Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
Nahiri's Binding
Zendikar Rising
(C)
Collector #: 029
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Enchantment - Aura
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Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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Sea Gate Banneret
Zendikar Rising
(C)
Collector #: 036
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1/2 Creature - Kor Warrior
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: Creatures you control get +1/+1 until end of turn. | |
Skyclave Shadowcat
Zendikar Rising
(U)
Collector #: 126
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3/3 Creature - Cat Horror
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, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. |
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Utility Knife
Zendikar Rising
(C)
Collector #: 256
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Artifact - Equipment
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When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Acquisitions Expert
Zendikar Rising
(U)
Collector #: 089
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1/2 Creature - Human Rogue
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When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) | |
Malakir Blood-Priest
Zendikar Rising
(C)
Collector #: 110
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2/1 Creature - Vampire Cleric
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When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
Windrider Wizard
Zendikar Rising
(U)
Collector #: 087
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2/2 Creature - Human Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard, you may draw a card. If you do, discard a card. |
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Cliffhaven Sell-Sword
Zendikar Rising
(C)
Collector #: 008
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3/1 Creature - Kor Warrior
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Farsight Adept
Zendikar Rising
(C)
Collector #: 014
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3/3 Creature - Kor Wizard
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When Farsight Adept enters the battlefield, you and target opponent each draw a card. | |
Fissure Wizard
Zendikar Rising
(C)
Collector #: 140
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2/1 Creature - Goblin Wizard
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When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. | |
Goblin Construct Token
Zendikar Rising
(S)
Collector #: 011
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0/1 Token Artifact Creature - Goblin Construct
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This creature can't block. At the beginning of your upkeep, this creature deals 1 damage to you. |
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Inordinate Rage
Zendikar Rising
(C)
Collector #: 144
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Instant
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Target creature gets +3/+2 until end of turn. Scry 1. | |
Lithoform Blight
Zendikar Rising
(U)
Collector #: 109
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Enchantment - Aura
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Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has : Add " and ", Pay 1 life: Add one mana of any color." |
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Lullmage's Domination
Zendikar Rising
(U)
Collector #: 066
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Sorcery
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This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with converted mana cost X. |
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Rabid Bite
Zendikar Rising
(C)
Collector #: 199
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Sorcery
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Target creature you control deals damage equal to its power to target creature you don't control. | |
Umara Wizard
Zendikar Rising
(U)
Collector #: 086
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4/3 Creature - Merfolk Wizard
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Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. Back Umara Skyfalls Land Umara Skyfalls enters the battlefield tapped. : Add . |
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Kargan Intimidator
Zendikar Rising
(R)
Collector #: 145
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3/1 Creature - Human Warrior
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Cowards can't block Warriors. : Choose one that hasn't been chosen this turn -
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Magmatic Channeler
Zendikar Rising
(R)
Collector #: 148
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1/3 Creature - Human Wizard
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. |
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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Blood Price
Zendikar Rising
(C)
Collector #: 093
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Sorcery
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Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
Emeria Captain
Zendikar Rising
(U)
Collector #: 011
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1/1 Creature - Angel Warrior
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Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Field Research
Zendikar Rising
(C)
Collector #: 058
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. |
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