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Skyclave Sentinel
Zendikar Rising
(C)
Collector #: 253
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2/3 Artifact Creature - Gargoyle
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Kicker (You may pay an additional as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. |
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Thundering Sparkmage
Zendikar Rising
(U)
Collector #: 171
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2/2 Creature - Human Wizard
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When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard) | |
Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
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5/5 Creature - Human
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Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance |
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Coralhelm Chronicler
Zendikar Rising
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Inscription of Ruin
Zendikar Rising
(R)
Collector #: 108
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Sorcery
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Kicker Choose one. If this spell was kicked, choose any number instead.
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Squad Commander
Zendikar Rising
(R)
Collector #: 041
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3/3 Creature - Kor Warrior
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When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. |
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Tajuru Paragon
Zendikar Rising
(R)
Collector #: 209
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3/2 Creature - Elf
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Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. |
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Expedition Champion
Zendikar Rising
(C)
Collector #: 138
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2/3 Creature - Human Warrior
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Expedition Champion gets +2/+0 as long as you control another Warrior. | |
Guul Draz Mucklord
Zendikar Rising
(C)
Collector #: 104
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2/3 Creature - Crocodile
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When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. | |
Mesa Lynx
Zendikar Rising
(C)
Collector #: 028
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2/1 Creature - Cat
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As long as it's not your turn, Mesa Lynx gets +0/+2. | |
Risen Riptide
Zendikar Rising
(C)
Collector #: 073
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0/5 Creature - Elemental
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Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. | |
Scorch Rider
Zendikar Rising
(C)
Collector #: 158
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4/3 Creature - Human Warrior
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Kicker (You may pay an additional as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. |
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Tazeem Raptor
Zendikar Rising
(C)
Collector #: 043
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2/2 Creature - Bird
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Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. |
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DFC Helper Card (2)
Zendikar Rising
(S)
Collector #: 2
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You can use this card to represent a double-faced card. | |
Shadows' Verdict
Zendikar Rising
(R)
Collector #: 124
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Sorcery
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Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creatures and planeswalkers with converted mana cost 3 or less from all graveyards. | |
Pressure Point
Zendikar Rising
(C)
Collector #: 033
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Instant
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Tap target creature. Draw a card. |
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Smite the Monstrous
Zendikar Rising
(C)
Collector #: 042
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Instant
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Destroy target creature with power 4 or greater. | |
Spoils of Adventure
Zendikar Rising
(U)
Collector #: 237
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Instant
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This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. |
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DFC Helper Card (3)
Zendikar Rising
(S)
Collector #: 3
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You can use this card to represent a double-faced card. | |
DFC Helper Card (5)
Zendikar Rising
(S)
Collector #: 5
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You can use this card to represent a double-faced card. | |
DFC Helper Card (6)
Zendikar Rising
(S)
Collector #: 6
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You can use this card to represent a double-faced card. | |
DFC Helper Card (7)
Zendikar Rising
(S)
Collector #: 7
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You can use this card to represent a double-faced card. | |
DFC Helper Card (8)
Zendikar Rising
(S)
Collector #: 8
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You can use this card to represent a double-faced card. | |
DFC Helper Card (9)
Zendikar Rising
(S)
Collector #: 9
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You can use this card to represent a double-faced card. | |
Expedition Diviner
Zendikar Rising
(C)
Collector #: 057
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3/2 Creature - Merfolk Wizard
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Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." |
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