MTG / Zendikar Rising
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Plant Token
Zendikar Rising
(S)
Collector #: 008
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0/1 Token Creature - Plant
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- NM
- EX
- VG
- G
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Yasharn, Implacable Earth
Zendikar Rising
(R)
Collector #: 240
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4/4 Legendary Creature - Elemental Boar
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When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. |
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- NM
- EX
- VG
- G
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Tajuru Blightblade
Zendikar Rising
(C)
Collector #: 208
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1/1 Creature - Elf Rogue
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| Deathtouch | |
- NM
- EX
- VG
- G
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Oran-Rief Ooze
Zendikar Rising
(R)
Collector #: 198
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2/2 Creature - Ooze
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When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Hagra Constrictor
Zendikar Rising
(C)
Collector #: 105
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0/0 Creature - Snake
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Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Scale the Heights
Zendikar Rising
(C)
Collector #: 202
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Sorcery
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Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Soaring Thought-Thief
Zendikar Rising
(U)
Collector #: 236
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1/3 Creature - Human Rogue
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Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. |
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- NM
- EX
- VG
- G
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Vastwood Fortification
Zendikar Rising
(U)
Collector #: 216
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Instant
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Put a +1/+1 counter on target creature. Back Vastwood Thicket Land Vastwood Thicket enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Vastwood Surge
Zendikar Rising
(U)
Collector #: 217
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Sorcery
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Kicker Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counter son each creature you control. |
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- NM
- EX
- VG
- G
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Tuktuk Rubblefort
Zendikar Rising
(C)
Collector #: 173
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0/3 Creature - Wall
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Defender, reach Creatures you control have haste. |
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- NM
- EX
- VG
- G
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Angel Warrior Token
Zendikar Rising
(S)
Collector #: 001
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4/4 Token Creature - Angel Warrior
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| Flying | |
- NM
- EX
- VG
- G
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Plains (268)
Zendikar Rising
(L)
Collector #: 268
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Inscription of Abundance
Zendikar Rising
(R)
Collector #: 186
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Instant
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Kicker Choose one. If this spell was kicked, choose any number instead.
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- NM
- EX
- VG
- G
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Forest (384)
Zendikar Rising
(L)
Collector #: 384
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Merfolk Windrobber
Zendikar Rising
(U)
Collector #: 070
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1/1 Creature - Merfolk Rogue
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Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard. |
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- NM
- EX
- VG
- G
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Skyclave Apparition
Zendikar Rising
(R)
Collector #: 039
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2/2 Creature - Kor Spirit
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When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. |
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- NM
- EX
- VG
- G
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Plains (266)
Zendikar Rising
(L)
Collector #: 266
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Illusion Token
Zendikar Rising
(S)
Collector #: 006
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*/* Token Creature - Illusion
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- NM
- EX
- VG
- G
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Plains (267)
Zendikar Rising
(L)
Collector #: 267
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Song-Mad Treachery
Zendikar Rising
(U)
Collector #: 165
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Back Song-Mad Ruins Land Song-Mad Ruins enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Spare Supplies
Zendikar Rising
(C)
Collector #: 254
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Artifact
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Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Phylath, World Sculptor
Zendikar Rising
(R)
Collector #: 234
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5/5 Legendary Creature - Elemental
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When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. |
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- NM
- EX
- VG
- G
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Drake Token
Zendikar Rising
(S)
Collector #: 005
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2/2 Token Creature - Drake
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| Flying | |
- NM
- EX
- VG
- G
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Confounding Conundrum
Zendikar Rising
(R)
Collector #: 053
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Enchantment
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When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
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- NM
- EX
- VG
- G
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Skyclave Cleric
Zendikar Rising
(U)
Collector #: 040
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1/3 Creature - Kor Cleric
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When Skyclave Cleric enters the battlefield, you gain 2 life. Back Skyclave Basilica Land Skyclave Basilica enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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