MTG / Zendikar Rising
276 - 300 of 306 results
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Emeria Captain
Zendikar Rising
(U)
Collector #: 011
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1/1 Creature - Angel Warrior
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Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Expedition Champion
Zendikar Rising
(C)
Collector #: 138
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2/3 Creature - Human Warrior
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| Expedition Champion gets +2/+0 as long as you control another Warrior. | |
- NM
- EX
- VG
- G
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Expedition Diviner
Zendikar Rising
(C)
Collector #: 057
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3/2 Creature - Merfolk Wizard
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Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." |
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- NM
- EX
- VG
- G
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Merfolk Falconer
Zendikar Rising
(U)
Collector #: 069
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4/4 Creature - Merfolk Wizard
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Flying Whenever you cast a kicked spell, scry 2. |
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- NM
- EX
- VG
- G
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Nissa's Zendikon
Zendikar Rising
(C)
Collector #: 197
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Enchantment - Aura
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Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Springmantle Cleric
Zendikar Rising
(U)
Collector #: 205
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2/3 Creature - Elf Cleric
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| Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | |
- NM
- EX
- VG
- G
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Strength of Solidarity
Zendikar Rising
(C)
Collector #: 206
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Sorcery
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| Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Thundering Sparkmage
Zendikar Rising
(U)
Collector #: 171
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2/2 Creature - Human Wizard
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| When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard) | |
- NM
- EX
- VG
- G
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Turntimber Ascetic
Zendikar Rising
(C)
Collector #: 214
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5/4 Creature - Giant Cleric
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| When Turntimber Ascentic enters the battlefield, you gain 3 life. | |
- NM
- EX
- VG
- G
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Shadows' Verdict
Zendikar Rising
(R)
Collector #: 124
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Sorcery
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| Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creatures and planeswalkers with converted mana cost 3 or less from all graveyards. | |
- NM
- EX
- VG
- G
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Broken Wings
Zendikar Rising
(C)
Collector #: 181
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Instant
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| Destroy target artifact, enchantment, or creature with flying. | |
- NM
- EX
- VG
- G
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Kazandu Stomper
Zendikar Rising
(C)
Collector #: 191
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6/5 Creature - Beast
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Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Living Tempest
Zendikar Rising
(C)
Collector #: 065
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3/3 Creature - Elemental
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Flash Flying |
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- NM
- EX
- VG
- G
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Paired Tactician
Zendikar Rising
(U)
Collector #: 031
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3/2 Creature - Human Warrior
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| Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. | |
- NM
- EX
- VG
- G
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Risen Riptide
Zendikar Rising
(C)
Collector #: 073
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0/5 Creature - Elemental
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| Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. | |
- NM
- EX
- VG
- G
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Scorch Rider
Zendikar Rising
(C)
Collector #: 158
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4/3 Creature - Human Warrior
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Kicker When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Sea Gate Banneret
Zendikar Rising
(C)
Collector #: 036
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1/2 Creature - Kor Warrior
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- NM
- EX
- VG
- G
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Sizzling Barrage
Zendikar Rising
(C)
Collector #: 162
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Instant
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| Sizzling Barrage deals 4 damage to target creature that blocked this turn. | |
- NM
- EX
- VG
- G
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Taunting Arbormage
Zendikar Rising
(U)
Collector #: 212
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2/3 Creature - Elf Wizard
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Kicker When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. |
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- NM
- EX
- VG
- G
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Tazeem Raptor
Zendikar Rising
(C)
Collector #: 043
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2/2 Creature - Bird
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Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Island (381)
Zendikar Rising
(L)
Collector #: 381
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Basic Land - Island
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- NM
- EX
- VG
- G
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Cunning Geysermage
Zendikar Rising
(C)
Collector #: 055
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3/2 Creature - Human Wizard
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Kicker When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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DFC Helper Card (1)
Zendikar Rising
(S)
Collector #: 1
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Nimana Skitter-Sneak
Zendikar Rising
(C)
Collector #: 116
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3/4 Creature - Human Rogue
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| As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
276 - 300 of 306 results