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Sea Gate Colossus
Zendikar Rising
(C)
Collector #: 251
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7/5 Artifact Creature - Golem Warrior
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This spell costs less to cast for each creature in your party. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) | |
Sure-Footed Infiltrator
Zendikar Rising
(U)
Collector #: 083
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2/3 Creature - Merfolk Rogue
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Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. |
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Utility Knife
Zendikar Rising
(C)
Collector #: 256
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Artifact - Equipment
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When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Jace, Mirror Mage
Zendikar Rising
(M)
Collector #: 063
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Legendary Planeswalker - Jace
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Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage. |4| |
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
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3/2 Creature - Human Cleric
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When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Emeria Captain
Zendikar Rising
(U)
Collector #: 011
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1/1 Creature - Angel Warrior
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Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Expedition Healer
Zendikar Rising
(C)
Collector #: 013
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2/2 Creature - Kor Cleric
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Vigilance Expedition Healer has lifelink as long as you control another Cleric. |
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Field Research
Zendikar Rising
(C)
Collector #: 058
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. |
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Fissure Wizard
Zendikar Rising
(C)
Collector #: 140
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2/1 Creature - Goblin Wizard
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When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. | |
Practiced Tactics
Zendikar Rising
(C)
Collector #: 032
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Instant
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Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, or Wizard.) | |
Shadow Stinger
Zendikar Rising
(U)
Collector #: 123
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1/4 Creature - Vampire Rogue
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Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) |
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Skyclave Shadowcat
Zendikar Rising
(U)
Collector #: 126
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3/3 Creature - Cat Horror
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, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. |
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Shatterskull Charger
Zendikar Rising
(R)
Collector #: 159
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4/3 Creature - Giant Warrior
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Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. |
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Verazol, the Split Current
Zendikar Rising
(R)
Collector #: 239
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0/0 Legendary Creature - Serpent
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Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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Dauntless Unity
Zendikar Rising
(C)
Collector #: 009
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Instant
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Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. |
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
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2/2 Creature - Vampire Rogue
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Expedition Skulker has deathtouch as long as you control another Rogue. | |
Goma Fada Vanguard
Zendikar Rising
(U)
Collector #: 141
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2/2 Creature - Human Warrior
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Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. | |
Lullmage's Domination
Zendikar Rising
(U)
Collector #: 066
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Sorcery
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This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with converted mana cost X. |
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Nimana Skydancer
Zendikar Rising
(C)
Collector #: 117
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2/1 Creature - Human Rogue
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Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
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Nissa's Zendikon
Zendikar Rising
(C)
Collector #: 197
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Enchantment - Aura
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Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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Pyroclastic Hellion
Zendikar Rising
(C)
Collector #: 152
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4/5 Creature - Hellion
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When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. | |
Roil Eruption
Zendikar Rising
(C)
Collector #: 155
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. |
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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Tormenting Voice
Zendikar Rising
(C)
Collector #: 172
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Sorcery
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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Into the Roil
Zendikar Rising
(C)
Collector #: 062
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Instant
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Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
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