MTG / Visions
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Lightning Cloud
Visions
(R)
Collector #: 087
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Enchantment
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Whenever a player plays a red spell, you may pay |
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- NM
- EX
- VG
- G
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Flooded Shoreline
Visions
(R)
Collector #: 032
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Enchantment
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- NM
- EX
- VG
- G
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Brood of Cockroaches
Visions
(U)
Collector #: 053
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1/1 Creature - Insect
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| When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. | |
- NM
- EX
- VG
- G
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Katabatic Winds
Visions
(R)
Collector #: 109
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Enchantment
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with |
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- NM
- EX
- VG
- G
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Necrosavant
Visions
(R)
Collector #: 065
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5/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Creeping Mold
Visions
(U)
Collector #: 103
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Sorcery
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| Destroy target artifact, enchantment, or land. | |
- NM
- EX
- VG
- G
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Pillar Tombs of Aku
Visions
(R)
Collector #: 067
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World Enchantment
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| At the beginning of each player’s upkeep, that player may sacrifice a creature. If that player doesn’t, they lose 5 life and you sacrifice Pillar Tombs of Aku. | |
- NM
- EX
- VG
- G
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Raging Gorilla
Visions
(C)
Collector #: 090
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2/3 Creature - Ape
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| Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Miraculous Recovery
Visions
(U)
Collector #: 013
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Instant
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| Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Aku Djinn
Visions
(R)
Collector #: 051
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5/6 Creature - Djinn
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Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. |
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- NM
- EX
- VG
- G
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Zhalfirin Crusader
Visions
(R)
Collector #: 025
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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- NM
- EX
- VG
- G
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Longbow Archer
Visions
(U)
Collector #: 012
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2/2 Creature - Human Soldier Archer
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| First strike; reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Suleiman's Legacy
Visions
(R)
Collector #: 138
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Enchantment
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When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Lichenthrope
Visions
(R)
Collector #: 112
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5/5 Creature - Plant Fungus
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If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. |
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- NM
- EX
- VG
- G
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Kookus
Visions
(R)
Collector #: 086
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3/5 Creature - Djinn
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Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. |
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- NM
- EX
- VG
- G
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Army Ants
Visions
(U)
Collector #: 126
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1/1 Creature - Insect
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- NM
- EX
- VG
- G
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Dream Tides
Visions
(U)
Collector #: 031
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Enchantment
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Creatures don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player may choose any number of tapped nongreen creatures they control and pay |
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- NM
- EX
- VG
- G
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Coercion
Visions
(C)
Collector #: 054
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Sorcery
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| Target opponent reveals their hand. You choose a card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Guiding Spirit
Visions
(R)
Collector #: 131
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1/2 Creature - Angel Spirit
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Flying |
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- NM
- EX
- VG
- G
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Goblin Swine-Rider
Visions
(C)
Collector #: 081
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1/1 Creature - Goblin
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| Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. | |
- NM
- EX
- VG
- G
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Gossamer Chains
Visions
(C)
Collector #: 006
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Enchantment
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| Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. | |
- NM
- EX
- VG
- G
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Panther Warriors
Visions
(C)
Collector #: 115
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6/3 Creature - Cat Warrior
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- NM
- EX
- VG
- G
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Song of Blood
Visions
(C)
Collector #: 094
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Sorcery
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| Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. | |
- NM
- EX
- VG
- G
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Mob Mentality
Visions
(U)
Collector #: 088
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Enchantment - Aura
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Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
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- NM
- EX
- VG
- G
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Mystic Veil
Visions
(C)
Collector #: 038
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Enchantment - Aura
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You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
76 - 100 of 167 results