MTG / Unstable
176 - 200 of 288 results
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Dispatch Dispensary
Unstable
(U)
Collector #: 176
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Artifact - Contraption
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| Whenever you crank Dispatch Dispensary create a 2/2 black Rogue creature token with menace. | |
- NM
- EX
- VG
- G
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Entirely Normal Armchair
Unstable
(U)
Collector #: 146
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Artifact
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During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. |
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- NM
- EX
- VG
- G
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Five-Finger Discount
Unstable
(U)
Collector #: 033
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Sorcery
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| Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. | |
- NM
- EX
- VG
- G
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Gimme Five
Unstable
(U)
Collector #: 007
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Instant
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| You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high-fives. Don't hit people.) | |
- NM
- EX
- VG
- G
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Gnomeball Machine
Unstable
(U)
Collector #: 184
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Artifact - Contraption
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| Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. | |
- NM
- EX
- VG
- G
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Ground Pounder
Unstable
(C)
Collector #: 110
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2/2 Creature - Goblin Warrior
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Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Hazmat Suit (Used)
Unstable
(C)
Collector #: 057
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
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- NM
- EX
- VG
- G
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Head Banger
Unstable
(C)
Collector #: 188
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Artifact - Contraption
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| Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Humming-
Unstable
(C)
Collector #: 010
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2/3 Creature - Bird
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Flying Whenever you attack with two or more creatures, Augment |
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- NM
- EX
- VG
- G
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Kindly Cognician
Unstable
(U)
Collector #: 037
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1/3 Artifact Creature - Cyborg Artificer
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Spells you cast that refer to artifacts or Contraptions in their rules text cost |
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- NM
- EX
- VG
- G
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Knight of the Kitchen Sink (F - Tea Cozy)
Unstable
(U)
Collector #: 012
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2/2 Artifact Creature - Cyborg Knight
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| First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.) | |
- NM
- EX
- VG
- G
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Lobe Lobber
Unstable
(U)
Collector #: 153
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Magic Word
Unstable
(C)
Collector #: 038
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Enchantment - Aura
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Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature. |
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- NM
- EX
- VG
- G
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Mandatory Friendship Shackles
Unstable
(C)
Collector #: 194
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Artifact - Contraption
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| Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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More or Less
Unstable
(U)
Collector #: 040
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Instant
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| Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. | |
- NM
- EX
- VG
- G
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Novellamental (B "This pendant...")
Unstable
(C)
Collector #: 041
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2/1 Creature - Elemental
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Flying Novellamental can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Proper Laboratory Attire
Unstable
(U)
Collector #: 156
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Artifact - Equipment
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Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip |
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- NM
- EX
- VG
- G
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Rhino-
Unstable
(U)
Collector #: 018
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1/4 Creature - Rhino
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Whenever this creature blocks, Augment |
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- NM
- EX
- VG
- G
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Robo-
Unstable
(U)
Collector #: 157
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1/1 Artifact Creature - Construct
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At the beginning of each end step if an artifact entered the battlefield under your control this turn, Augment |
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- NM
- EX
- VG
- G
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Sap Sucker
Unstable
(C)
Collector #: 203
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Artifact - Contraption
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Whenever you crank Sap Sucker, add |
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- NM
- EX
- VG
- G
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Secret Base (Crossbreed Labs)
Unstable
(C)
Collector #: 165
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Land
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- NM
- EX
- VG
- G
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Side Quest
Unstable
(U)
Collector #: 023
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Sorcery
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| Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) | |
- NM
- EX
- VG
- G
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Sly Spy (A 'Reveals hand')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. | |
- NM
- EX
- VG
- G
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Sly Spy (C 'Player loses a finger')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.) | |
- NM
- EX
- VG
- G
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Sly Spy (D 'Right')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
176 - 200 of 288 results