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Secret Base (Dastardly Doom)
Unstable
(C)
Collector #: 165
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Land
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: Add to your mana pool. : Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base. |
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Shellephant
Unstable
(U)
Collector #: 121
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/ Creature - Turtle and/or Elephant
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: Choose one. You may activate this ability while Shellephant is in any zone.
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Side Quest
Unstable
(U)
Collector #: 023
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Sorcery
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Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) | |
Slaying Mantis
Unstable
(U)
Collector #: 122
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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Spell Suck
Unstable
(C)
Collector #: 045
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Instant
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Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
Success!
Unstable
(C)
Collector #: 024
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Instant
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Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | |
Teacher's Pet
Unstable
(U)
Collector #: 025
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2/1 Creature - Cat Bird Scientist
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, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library. | |
Tread Mill
Unstable
(C)
Collector #: 208
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Artifact - Contraption
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Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
Voracious Vacuum
Unstable
(C)
Collector #: 164
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1/1 Artifact Host Creature - Construct
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When this creature enters the battlefield, put a +1/+1 counter on target creature. |
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Work a Double
Unstable
(C)
Collector #: 100
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Sorcery
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Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) | |
Ineffable Blessing (B - Artist)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose an artist. Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card. |
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Ineffable Blessing (D - Rarity)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a rarity. Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. |
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Infinity Elemental
Unstable
(M)
Collector #: 088
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/5 Creature - Elemental
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(This creature has INFINITE POWER.) | |
Better Than One
Unstable
(R)
Collector #: 128
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Sorcery
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A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) | |
By Gnome Means
Unstable
(R)
Collector #: 004
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Enchantment
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1, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. 1, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. |
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Graveyard Busybody
Unstable
(R)
Collector #: 034
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*/* Creature - Human Spy
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All graveyards are also your graveyards. Graveyard Busybody's power and toughness are equal to the number of cards with flavor text in your graveyards. |
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Hypnotic Swirly Disc
Unstable
(R)
Collector #: 189
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Artifact - Contraption
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Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control. | |
Kindslaver
Unstable
(R)
Collector #: 150
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Legendary Artifact
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, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. | |
Mary O'Kill
Unstable
(R)
Collector #: 138
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5/5 Legendary Creature - Human Villian
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: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) | |
Masterful Ninja
Unstable
(R)
Collector #: 060
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1/1 Creature - Troll Ninja
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Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. : Masterful Ninja gets +1/+1 until end of turn. |
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Modular Monstrosity
Unstable
(R)
Collector #: 155
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3/3 Artifact Creature - Construct
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Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. | |
The Countdown Is at One
Unstable
(R)
Collector #: 080
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Sorcery
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Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. | |
Everythingamajig (F - 'Scry 2')
Unstable
(R)
Collector #: 147
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Artifact
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, : Scry 2. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of permanents you and that player control, and exchange cards in your hand, cards in your libraries and cards in your graveyards. |
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Ineffable Blessing (E - Odd or Even)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose odd or even. Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. |
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Garbage Elemental (C 'Battle Cry')
Unstable
(U)
Collector #: 082
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3/2 Creature - Elemental
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between the results. |
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