MTG / Unstable
226 - 250 of 288 results
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Selfie Preservation
Unstable
(C)
Collector #: 119
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Sorcery
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| Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Skull Saucer
Unstable
(U)
Collector #: 066
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4/1 Creature - Zombie Head
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Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. |
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- NM
- EX
- VG
- G
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Sly Spy (A 'Reveals hand')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. | |
- NM
- EX
- VG
- G
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Sly Spy (B 'Left')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
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Sly Spy (D 'Right')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) | |
- NM
- EX
- VG
- G
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Steady-Handed Mook
Unstable
(C)
Collector #: 071
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1/1 Creature - Human Rigger
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Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Stinging Scorpion
Unstable
(C)
Collector #: 072
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3/2 Host Creature - Scorpion
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When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Subcontract
Unstable
(C)
Collector #: 073
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Sorcery
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| A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Success!
Unstable
(C)
Collector #: 024
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Sundering Fork
Unstable
(U)
Collector #: 204
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Artifact - Contraption
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| Whenever you crank Sundering Fork, destroy target artifact. | |
- NM
- EX
- VG
- G
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Target Minotaur (B - Fire)
Unstable
(C)
Collector #: 098
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2/1 Creature - Minotaur Warrior
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Targeting Rocket
Unstable
(U)
Collector #: 205
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Artifact - Contraption
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| Whenever you crank Targeting Rocket, target creature blocks this turn if able. | |
- NM
- EX
- VG
- G
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Thud-for-Duds
Unstable
(U)
Collector #: 206
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Artifact - Contraption
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| Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. | |
- NM
- EX
- VG
- G
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Time Out
Unstable
(C)
Collector #: 048
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Instant
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| Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. | |
- NM
- EX
- VG
- G
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Top-Secret Tunnel
Unstable
(C)
Collector #: 207
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Artifact - Contraption
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| Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Tread Mill
Unstable
(C)
Collector #: 208
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Artifact - Contraption
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| Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Turbo-Thwacking Auto-Hammer
Unstable
(U)
Collector #: 209
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Artifact - Contraption
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| Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. | |
- NM
- EX
- VG
- G
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Twiddlestick Charger
Unstable
(C)
Collector #: 210
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Artifact - Contraption
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| Whenever you crank Twiddlestick Charger, tap or untap target creature. | |
- NM
- EX
- VG
- G
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Garbage Elemental (D 'Cascade')
Unstable
(U)
Collector #: 082
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3/3 Creature - Elemental
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent. |
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- NM
- EX
- VG
- G
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Better Than One
Unstable
(R)
Collector #: 128
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Sorcery
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| A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) | |
- NM
- EX
- VG
- G
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Goat Token (Foil)
Unstable
(S)
Collector #: 002
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0/1 Token Creature - Goat
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- NM
- EX
- VG
- G
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Handy Dandy Clone Machine
Unstable
(R)
Collector #: 149
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Artifact
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- NM
- EX
- VG
- G
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Incite Insight
Unstable
(R)
Collector #: 036
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Sorcery
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| Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Mary O'Kill
Unstable
(R)
Collector #: 138
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5/5 Legendary Creature - Human Villian
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- NM
- EX
- VG
- G
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Garbage Elemental (B 'Contraption')
Unstable
(U)
Collector #: 082
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3/1 Creature - Elemental Rigger
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When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it has no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
226 - 250 of 288 results