MTG / Ultimate Masters
251 - 270 of 270 results
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Become Immense
Ultimate Masters
(U)
Collector #: 157
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Instant
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Delve (Each card you exile from your graveyard while casting this spell pays for Target creature gets +6/+6 until end of turn. |
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- NM
- EX
- VG
- G
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Brazen Scourge
Ultimate Masters
(U)
Collector #: 125
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3/3 Creature - Gremlin
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| Haste | |
- NM
- EX
- VG
- G
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Drake Token
Ultimate Masters
(S)
Collector #: 003
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2/2 Token Creature - Drake
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| Flying | |
- NM
- EX
- VG
- G
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Fiend Hunter
Ultimate Masters
(U)
Collector #: 017
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1/3 Creature - Human Cleric
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When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exile card to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Forbidden Alchemy
Ultimate Masters
(U)
Collector #: 056
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Instant
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Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback |
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- NM
- EX
- VG
- G
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Karn Liberated
Ultimate Masters
(M)
Collector #: 005
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Legendary Planeswalker - Karn
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[+4]: Target player exiles a card from their hand. [-3]: Exile target permanent. [-14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. |6| |
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- NM
- EX
- VG
- G
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Last Gasp
Ultimate Masters
(C)
Collector #: 103
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Instant
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| Target creature gets -3/-3 until end of turn. | |
- NM
- EX
- VG
- G
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Mad Prophet
Ultimate Masters
(C)
Collector #: 137
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2/2 Creature - Human Shaman
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Haste |
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- NM
- EX
- VG
- G
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Magmaw
Ultimate Masters
(U)
Collector #: 138
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4/4 Creature - Elemental
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- NM
- EX
- VG
- G
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Prey Upon
Ultimate Masters
(C)
Collector #: 178
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Sorcery
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| Target creature you control fights target creature you don't control. | |
- NM
- EX
- VG
- G
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Rally the Peasants
Ultimate Masters
(U)
Collector #: 028
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Instant
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Creatures you control get +2/+0 until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Repel the Darkness
Ultimate Masters
(C)
Collector #: 029
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Instant
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Tap up to two target creatures. Draw a card. |
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- NM
- EX
- VG
- G
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Runed Halo
Ultimate Masters
(R)
Collector #: 034
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Enchantment
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As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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- NM
- EX
- VG
- G
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Spark Elemental Token
Ultimate Masters
(S)
Collector #: 012
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3/1 Token Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Spark Elemental. |
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- NM
- EX
- VG
- G
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Sultai Skullkeeper
Ultimate Masters
(C)
Collector #: 075
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2/1 Creature - Snake Shaman
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| When Sultai Skullkeeper enters the battlefield, mill two cards. | |
- NM
- EX
- VG
- G
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Tarmogoyf
Ultimate Masters
(M)
Collector #: 187
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*/1 Creature - Lhurgoyf
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| Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. | |
- NM
- EX
- VG
- G
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Think Twice
Ultimate Masters
(C)
Collector #: 078
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Instant
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Draw a card. Flashback |
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- NM
- EX
- VG
- G
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Wickerbough Elder
Ultimate Masters
(C)
Collector #: 192
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4/4 Creature - Treefolk Shaman
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Wickerbough Elder enters the battlefield with a -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Wild Hunger
Ultimate Masters
(U)
Collector #: 193
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Instant
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Target creature gets +3/+1 and gains trample until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Zombie Token
Ultimate Masters
(S)
Collector #: 008
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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