MAGIC: THE GATHERING
|Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effect that say "destroy" don't destroy it.)|
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I: Scry 2.
II: Choose a card name.
III: When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV: Look at the top card of each player's library.