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Feldon, Ronom Excavator
The Brothers' War
(R)
Collector #: 135
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2/2 Legendary Creature - Human Artificer
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Haste Feldon, Ronom Excavator can't block Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. |
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Blanchwood Prowler
The Brothers' War
(C)
Collector #: 172
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1/1 Creature - Elemental
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When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) | |
Overwhelming Remorse
The Brothers' War
(C)
Collector #: 110
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Instant
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This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker. |
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Defabricate
The Brothers' War
(U)
Collector #: 045
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Instant
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Choose one -
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Union of the Third Path
The Brothers' War
(C)
Collector #: 031
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Instant
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Draw a card, then you gain life equal to the number of cards in your hand. | |
Spectrum Sentinel
The Brothers' War
(U)
Collector #: 244
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1/2 Artifact Creature - Soldier
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Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under your opponent's control, you gain 1 life. |
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Rescue Retriever
The Brothers' War
(R)
Collector #: 288
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3/3 Creature - Dog Soldier
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Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. |
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Gnawing Vermin
The Brothers' War
(U)
Collector #: 101
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1/1 Creature - Rat
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When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. |
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Cradle Clearcutter
The Brothers' War
(U)
Collector #: 198
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3/6 Artifact Creature - Golem
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps abilities and types.) 1/3 : Add an amount of equal to Cradle Clearcutter's power. |
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Urza's Command
The Brothers' War
(R)
Collector #: 070
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Instant
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Choose two -
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Urza's Sylex
The Brothers' War
(M)
Collector #: 040
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Legendary Artifact
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, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, put it into your hand, then shuffle. |
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Rootwire Amalgam
The Brothers' War
(M)
Collector #: 203
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5/5 Artifact Creature - Golem
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3 , Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. |
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Transmogrant's Crown
The Brothers' War
(R)
Collector #: 125
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or . |
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Simian Simulacrum
The Brothers' War
(R)
Collector #: 205
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2/1 Artifact Creature - Ape
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When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Perennial Behemoth
The Brothers' War
(R)
Collector #: 202
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2/7 Artifact Creature - Beast
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You may play lands from your graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Yotian Frontliner
The Brothers' War
(U)
Collector #: 042
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1/1 Artifact Creature - Soldier
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Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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The Temporal Anchor
The Brothers' War
(R)
Collector #: 082
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Legendary Artifact
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At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor. |
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Urza's Rebuff
The Brothers' War
(C)
Collector #: 071
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Instant
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Choose one -
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Drafna, Founder of Lat-Nam
The Brothers' War
(R)
Collector #: 047
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2/1 Legendary Creature - Human Artificer Advisor
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: Return target artifact you control to its owner's hand. , : Copy target artifact spell you control. (The copy becomes a token.) |
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Forest (287)
The Brothers' War
(L)
Collector #: 287
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Basic Land - Forest
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Obstinate Baloth
The Brothers' War
(U)
Collector #: 187
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4/4 Creature - Beast
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When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. |
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Hostile Negotiations
The Brothers' War
(R)
Collector #: 105
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Instant
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Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life. | |
Spirit Token
The Brothers' War
(S)
Collector #: 001
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2/2 Token Creature - Spirit
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Vigilance Whenever you draw a card, put a +1/+1 counter on this creature. |
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Island (280)
The Brothers' War
(L)
Collector #: 280
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Basic Land - Island
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Swamp (282)
The Brothers' War
(L)
Collector #: 282
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Basic Land - Swamp
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