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Sarinth Steelseeker
The Brothers' War
(U)
Collector #: 189
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1/2 Creature - Human Artificer Scout
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Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | |
Hajar, Loyal Bodyguard
The Brothers' War
(R)
Collector #: 211
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3/3 Legendary Creature - Human Soldier
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Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. | |
Skitterbeam Battalion
The Brothers' War
(M)
Collector #: 165
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4/4 Artifact Creature - Construct
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2 Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. |
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Siege Veteran
The Brothers' War
(R)
Collector #: 025
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2/2 Creature - Human Soldier
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. | |
Soul Partition
The Brothers' War
(R)
Collector #: 026
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Instant
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Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast. | |
Mechanized Warfare
The Brothers' War
(R)
Collector #: 139
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Enchantment
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If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | |
Scrapwork Mutt
The Brothers' War
(C)
Collector #: 164
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2/1 Artifact Creature - Dog
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When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Urza, Prince of Kroog
The Brothers' War
(R)
Collector #: 226
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2/3 Legendary Creature - Human Artificer
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Artifact creatures you control get +2/+2. : Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. |
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Fade from History
The Brothers' War
(R)
Collector #: 177
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Sorcery
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Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. | |
In the Trenches
The Brothers' War
(M)
Collector #: 008
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Enchantment
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Creatures you control get +1/+1. : Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. |
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Flow of Knowledge
The Brothers' War
(U)
Collector #: 049
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Instant
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Draw a card for each Island you control, then discard two cards. | |
Recommission
The Brothers' War
(C)
Collector #: 022
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Sorcery
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Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it. | |
Blanchwood Prowler
The Brothers' War
(C)
Collector #: 172
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1/1 Creature - Elemental
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When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) | |
Perennial Behemoth
The Brothers' War
(R)
Collector #: 202
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2/7 Artifact Creature - Beast
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You may play lands from your graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Teething Wurmlet
The Brothers' War
(R)
Collector #: 192
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1/1 Creature - Wurm
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Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. |
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Draconic Destiny
The Brothers' War
(M)
Collector #: 130
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
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Goblin Blast-Runner
The Brothers' War
(C)
Collector #: 137
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1/2 Creature - Goblin
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Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. | |
Surge Engine
The Brothers' War
(M)
Collector #: 081
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3/2 Artifact Creature - Construct
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Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only is Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once. |
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Obliterating Bolt
The Brothers' War
(U)
Collector #: 145
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Sorcery
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Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
Symmetry Matrix
The Brothers' War
(U)
Collector #: 252
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Artifact
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Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay . If you do, draw a card. | |
Drafna, Founder of Lat-Nam
The Brothers' War
(R)
Collector #: 047
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2/1 Legendary Creature - Human Artificer Advisor
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: Return target artifact you control to its owner's hand. , : Copy target artifact spell you control. (The copy becomes a token.) |
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Rescue Retriever
The Brothers' War
(R)
Collector #: 288
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3/3 Creature - Dog Soldier
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Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. |
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Hulking Metamorph
The Brothers' War
(U)
Collector #: 079
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7/7 Artifact Creature - Shapeshifter
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3 You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. |
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Gnawing Vermin
The Brothers' War
(U)
Collector #: 101
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1/1 Creature - Rat
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When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. |
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Forest (287)
The Brothers' War
(L)
Collector #: 287
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Basic Land - Forest
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