MTG / Teenage Mutant Ninja Turtles Eternal Legal
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Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0024
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Sorcery
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This spell costs Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
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- NM
- EX
- VG
- G
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Donatello, Rad Scientist
Teenage Mutant Ninja Turtles Eternal-Legal
(M)
Collector #: 0109
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5/6 Legendary Creature - Mutant Ninja Turtle
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Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Leonardo, Worldly Warrior
Teenage Mutant Ninja Turtles Eternal-Legal
(M)
Collector #: 0101
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5/5 Legendary Creature - Mutant Ninja Turtle
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This spell costs Double strike (This creature deals both first-strike and regular combat damage.) |
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- NM
- EX
- VG
- G
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Manhole Cover
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0130
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Artifact
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Flash (You may cast this spell any time you could cast an instant.) When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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- NM
- EX
- VG
- G
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Thriving Grove
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0077
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Land
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This land enters tapped. As it enters, choose a color other than green. |
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- NM
- EX
- VG
- G
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Hinterland Harbor
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0069
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Land
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This land enters tapped unless you control a Forest or an Island. |
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- NM
- EX
- VG
- G
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Casey Jones, Back Alley Brute
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0022
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4/2 Legendary Creature - Human Berserker
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Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. |
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- NM
- EX
- VG
- G
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Steelbane Hydra (Slash Clone)
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0052
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0/0 Creature - Turtle Hydra
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This creature enters with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Command Tower
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0063
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Land
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- NM
- EX
- VG
- G
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Study the Classics
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0128
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Sorcery
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| Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. | |
- NM
- EX
- VG
- G
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Casey & Raph, Hotheads
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0114
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4/4 Legendary Creature - Mutant Ninja Human Turtle
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When Casey & Raph enter, choose one or both. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Game Over
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0018
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Voracious Hydra (Aggro Amalgam)
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0054
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0/1 Creature - Hydra
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Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one -
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- NM
- EX
- VG
- G
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Super Combo
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0034
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Sorcery
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Replicate Target creature you control deals damage equal to its power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Splinter & Leo, Father & Son
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0103
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2/2 Legendary Creature - Mutant Ninja Rat Turtle
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When Splinter & Leo enter, choose one or both. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Thriving Isle
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0078
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Land
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This land enters tapped. As it enters, choose a color other than blue. |
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- NM
- EX
- VG
- G
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Leatherhead, Iron Gator
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0030
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5/5 Legendary Creature - Crocodile Mutant Rogue
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Trample, haste Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. |
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- NM
- EX
- VG
- G
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Mole Module
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0040
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6/6 Artifact - Vehicle
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Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2 |
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- NM
- EX
- VG
- G
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Ash Barrens
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0060
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Baxter, Fly in the Ointment
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0010
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2/2 Legendary Creature - Insect Mutant Scientist
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Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter. |
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- NM
- EX
- VG
- G
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Rain-Slicked Copse
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0071
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Land - Forest Island
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Foot Chopper
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0017
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Artifact - Equipment
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When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. Equipped creature has flying. Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. Equip |
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- NM
- EX
- VG
- G
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Mikey & Mona, Mutant Sitters
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0125
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2/2 Legendary Creature - Mutant Ninja Turtle Lizard
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When Mikey & Mona enter, choose one or both. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Together Forever
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0044
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Enchantment
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When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
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- NM
- EX
- VG
- G
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Donnie & April, Adorkable Duo
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0111
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3/3 Legendary Creature - Mutant Ninja Human Turtle
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When Donnie & April enter, choose one or both. Each mode must target a different player.
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- NM
- EX
- VG
- G
51 - 75 of 138 results