MTG / Teenage Mutant Ninja Turtles Eternal Legal
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Fabled Passage
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0067
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Land
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- NM
- EX
- VG
- G
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Fast Forward
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0024
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Sorcery
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This spell costs Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
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- NM
- EX
- VG
- G
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Vernal Fen
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0081
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Land - Swamp Forest
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Grand Coliseum
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0068
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Sodden Verdure
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0074
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Land - Forest Island
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Sunken Hollow
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0076
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Land - Island Swamp
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Arcane Signet
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0057
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Artifact
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- NM
- EX
- VG
- G
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Casey Jones, Back Alley Brute
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0022
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4/2 Legendary Creature - Human Berserker
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Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. |
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- NM
- EX
- VG
- G
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Big Apple, 3 a.m.
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0042
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Land
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This land enters tapped. As it enters, choose a color. |
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- NM
- EX
- VG
- G
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Tempestra, Dame of Games
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0027
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1/3 Legendary Creature - Elemental Illusion
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- NM
- EX
- VG
- G
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Rat King, Pale Piper
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0019
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3/3 Legendary Creature - Rat Avatar
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Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. |
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- NM
- EX
- VG
- G
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Michelangelo, On the Scene
Teenage Mutant Ninja Turtles Eternal-Legal
(M)
Collector #: 0124
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2/2 Legendary Creature - Mutant Ninja Turtle
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Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. |
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- NM
- EX
- VG
- G
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Rootbound Crag
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0072
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Land
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This land enters tapped unless you control a Mountain or a Forest. |
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- NM
- EX
- VG
- G
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Ray Fillet, Wave Warrior
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0014
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0/2 Legendary Creature - Fish Mutant
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Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Voracious Hydra (Aggro Amalgam)
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0054
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0/1 Creature - Hydra
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Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one -
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- NM
- EX
- VG
- G
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Arcade Cabinet
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0036
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Artifact
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When this artifact enters, put a +1/+1 counter on each of up to four target creatures. |
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- NM
- EX
- VG
- G
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Splinter, Aging Champion
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0104
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2/2 Legendary Creature - Mutant Ninja Rat
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When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card. |
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- NM
- EX
- VG
- G
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Cultivate
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0050
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Mole Module
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0040
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6/6 Artifact - Vehicle
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Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2 |
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- NM
- EX
- VG
- G
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Smoldering Marsh
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0073
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Land - Swamp Mountain
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Corpsejack Menace (Humongous Fungus)
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0056
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4/4 Creature - Fungus
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| If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. | |
- NM
- EX
- VG
- G
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Study the Classics
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0128
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Sorcery
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| Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. | |
- NM
- EX
- VG
- G
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Leatherhead, Iron Gator
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0030
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5/5 Legendary Creature - Crocodile Mutant Rogue
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Trample, haste Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. |
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- NM
- EX
- VG
- G
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Here Comes a New Hero!
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0011
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Sorcery
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| Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. | |
- NM
- EX
- VG
- G
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Baxter, Fly in the Ointment
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0010
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2/2 Legendary Creature - Insect Mutant Scientist
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Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter. |
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- NM
- EX
- VG
- G
26 - 50 of 138 results