MTG / Teenage Mutant Ninja Turtles Eternal Legal
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Donatello's Science Lesson
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0110
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Instant
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| Tap up to two target creatures. Up to two target players each draw a card. | |
- NM
- EX
- VG
- G
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Foe-liage
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0122
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3/3 Creature - Plant Mutant
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| Whenever a land enters during your turn, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Wooden Cane
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0106
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Artifact - Equipment
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When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Monster Mashup
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0117
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4/3 Creature - Werewolf Fish Zombie Vampire
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Reach (This creature can block creatures with flying.) Menace (This creature can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Ticked Off
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0121
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Sorcery
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| Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | |
- NM
- EX
- VG
- G
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Containment Protocol
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0108
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Enchantment - Aura
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Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Triceraton Regenta
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0105
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2/3 Creature - Dinosaur Noble
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Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature attacks, untap up to one other target creature. |
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- NM
- EX
- VG
- G
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Hamato Ninpo
Teenage Mutant Ninja Turtles Eternal-Legal
(C)
Collector #: 0100
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Instant
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| Hamato Ninpo deals 4 damage to target attacking or blocking creature. | |
- NM
- EX
- VG
- G
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Raph's Bravado
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0119
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Enchantment
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| During your turn, attacking creatures get +1/+0. | |
- NM
- EX
- VG
- G
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Storm of Steel
Teenage Mutant Ninja Turtles Eternal-Legal
(U)
Collector #: 0120
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Sorcery
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| Storm of Steel deals 2 damage to each of one or two targets. | |
- NM
- EX
- VG
- G
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Baxter, Exzzperimental Zzientist
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0004
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Boss
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| Creatures named Foot Disciple have flying. | |
- NM
- EX
- VG
- G
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Foot Enforcer
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0031
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6/3 Creature - Ninja
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This creature can't block. This creature can't be blocked by more than one creature. |
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- NM
- EX
- VG
- G
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Foot Skirmisher
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0029
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2/1 Creature - Ninja
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Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can't block. |
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- NM
- EX
- VG
- G
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Bebop, Porcine Punk
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0005
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Boss
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| Whenever the bosses attack, put a +1/+1 counter on each creature named Foot Disciple. | |
- NM
- EX
- VG
- G
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Chrome Dome, Cyber-Ninja
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0006
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Boss
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| Ninjas the bosses control get +1/+0 for each boss in play. | |
- NM
- EX
- VG
- G
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Event: Baxter's Experiments
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0015
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| Copy the next event the bosses play. (Put this card beside the event deck. After the next event is played, put this card into the event discard pile.) | |
- NM
- EX
- VG
- G
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Event: Bebop's Rampage
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0016
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| Bebop's Rampage deals 2 damage to each creature the heroes control. | |
- NM
- EX
- VG
- G
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Event: Chrome Dome's Overload
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0017
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| Each hero sacrifices a tapped creature they control. | |
- NM
- EX
- VG
- G
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Event: Karai's Planning
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0018
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| The heroes lose 3 life and the bosses gain 3 life. | |
- NM
- EX
- VG
- G
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Event: Krang's Stratagem
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0019
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| As a team, the heroes discard a total of two cards. | |
- NM
- EX
- VG
- G
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Event: Leatherhead's Smackdown
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0020
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| As a team, the heroes choose a creature with the greatest power among creatures they control. Destroy it. The bosses lose life equal to that creature's power. | |
- NM
- EX
- VG
- G
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Event: Rat King's Revolution
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0021
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| Each hero taps a creature they control and puts X stun counters on it, where X is the number of bosses. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Event: Rocksteady's Beatdown
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0022
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| Destroy all creatures with flying the heroes control. | |
- NM
- EX
- VG
- G
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Event: Savanti Romero's Curse
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0023
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| Each hero returns X creatures they control to their owner's hands, where X is the number of bosses. | |
- NM
- EX
- VG
- G
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Event: Shredder's Challenge
Teenage Mutant Ninja Turtles Eternal-Legal
(S)
Collector #: 0024
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| Return two Ninja cards at random from the boss graveyard to the battlefield under the Boss team's control. (If there's only one, return it to the battlefield.) | |
- NM
- EX
- VG
- G
101 - 125 of 138 results