MTG / Stronghold

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Gliding Licid
Stronghold (U)
Collector #: 031
2 U
2/2 Creature - Licid
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Skyshroud Archer
Stronghold (C)
Collector #: 114
G
1/1 Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 18 available @ $0.28
  • 1 available @ $0.25
  • $0.18
    Out of stock.
Skyshroud Troopers
Stronghold (C)
Collector #: 115
3 G
3/3 Creature - Elf Druid Warrior
{T}: Add {G}.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 19 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Spike Worker
Stronghold (C)
Collector #: 120
2 G
0/0 Creature - Spike
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 14 available @ $0.28
  • 20 available @ $0.25
  • $0.18
    Out of stock.
Walking Dream
Stronghold (U)
Collector #: 049
3 U
3/3 Creature - Illusion
Walking Dream is unblockable.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 10 available @ $0.28
  • 14 available @ $0.25
  • $0.18
    Out of stock.
Convulsing Licid
Stronghold (U)
Collector #: 077
2 R
2/2 Creature - Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 12 available @ $0.28
  • 4 available @ $0.25
  • $0.18
    Out of stock.
Flowstone Blade
Stronghold (C)
Collector #: 083
R
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 18 available @ $0.28
  • 10 available @ $0.25
  • $0.18
    Out of stock.
Furnace Spirit
Stronghold (C)
Collector #: 087
2 R
1/1 Creature - Spirit
Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 6 available @ $0.25
  • $0.18
    Out of stock.
Honor Guard
Stronghold (C)
Collector #: 007
W
1/1 Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 13 available @ $0.28
  • 13 available @ $0.25
  • $0.18
    Out of stock.
Lowland Basilisk
Stronghold (C)
Collector #: 109
2 G
1/3 Creature - Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • $0.28
    Out of stock.
  • 6 available @ $0.25
  • $0.18
    Out of stock.
Sift
Stronghold (C)
Collector #: 042
3 U
Sorcery
Draw three cards, then discard a card.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 7 available @ $0.25
  • $0.18
    Out of stock.
Spike Colony
Stronghold (C)
Collector #: 117
4 G
0/0 Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 7 available @ $0.25
  • $0.18
    Out of stock.
Spike Breeder
Stronghold (R)
Collector #: 116
3 G
0/0 Creature - Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • 5 available @ $0.39
  • 4 available @ $0.34
  • $0.25
    Out of stock.
Tidal Surge
Stronghold (C)
Collector #: 046
1 U
Sorcery
Tap up to three target creatures without flying.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Serpent Warrior
Stronghold (C)
Collector #: 069
2 B
3/3 Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • $0.28
    Out of stock.
  • 6 available @ $0.25
  • $0.18
    Out of stock.
Spike Soldier
Stronghold (U)
Collector #: 119
2 G G
0/0 Creature - Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Carnassid
Stronghold (R)
Collector #: 103
4 G G
5/4 Creature - Beast
Trample
{1}{G}: Regenerate Carnassid.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • $0.39
    Out of stock.
  • 8 available @ $0.34
  • $0.25
    Out of stock.
Dream Prowler
Stronghold (C)
Collector #: 029
2 U U
1/5 Creature - Illusion
Dream Prowler is unblockable as long as it's attacking alone.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
126 - 143 of 143 results