MTG / Strixhaven School Of Mages
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Mascot Exhibition
Strixhaven: School of Mages
(M)
Collector #: 005
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Sorcery - Lesson
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| Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. | |
- NM
- EX
- VG
- G
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Strixhaven Stadium
Strixhaven: School of Mages
(R)
Collector #: 259
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Artifact
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Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. |
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- NM
- EX
- VG
- G
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Infuse with Vitality
Strixhaven: School of Mages
(C)
Collector #: 194
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Instant
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Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. |
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- NM
- EX
- VG
- G
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Magma Opus
Strixhaven: School of Mages
(M)
Collector #: 203
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Instant
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Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. |
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- NM
- EX
- VG
- G
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Blood Researcher
Strixhaven: School of Mages
(C)
Collector #: 166
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2/2 Creature - Vampire Druid
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Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 on Blood Researcher. |
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- NM
- EX
- VG
- G
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Professor of Symbology
Strixhaven: School of Mages
(U)
Collector #: 024
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2/1 Creature - Kor Cleric
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| When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | |
- NM
- EX
- VG
- G
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Multiple Choice
Strixhaven: School of Mages
(R)
Collector #: 048
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Sorcery
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If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. |
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- NM
- EX
- VG
- G
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DFC Helper Card (5)
Strixhaven: School of Mages
(S)
Collector #: 005
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Forest (375)
Strixhaven: School of Mages
(L)
Collector #: 375
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Illuminate History
Strixhaven: School of Mages
(R)
Collector #: 108
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Sorcery - Lesson
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| Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. | |
- NM
- EX
- VG
- G
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Augmenter Pugilist
Strixhaven: School of Mages
(R)
Collector #: 147
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3/3 Creature - Troll Druid
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Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. Back Echoing Equation Sorcery Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. |
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- NM
- EX
- VG
- G
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Plains (367)
Strixhaven: School of Mages
(L)
Collector #: 367
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Expanded Anatomy
Strixhaven: School of Mages
(C)
Collector #: 002
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Sorcery - Lesson
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| Put two +1/+1 counters on target creature. It gains vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Team Pennant
Strixhaven: School of Mages
(U)
Collector #: 260
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Artifact - Equipment
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Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token Equip |
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- NM
- EX
- VG
- G
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Callous Bloodmage
Strixhaven: School of Mages
(R)
Collector #: 066
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2/1 Creature - Vampire Warlock
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When Callous Bloodmage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Furycalm Snarl
Strixhaven: School of Mages
(R)
Collector #: 266
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Land
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As this land enters, you may reveal an Mountain or Plains card from your hand. If you don't, this land tapped. |
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- NM
- EX
- VG
- G
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Tempted by the Oriq
Strixhaven: School of Mages
(R)
Collector #: 058
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Sorcery
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| For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. | |
- NM
- EX
- VG
- G
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Explosive Welcome
Strixhaven: School of Mages
(U)
Collector #: 100
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Instant
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Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add |
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- NM
- EX
- VG
- G
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Letter of Acceptance
Strixhaven: School of Mages
(C)
Collector #: 256
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Artifact
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- NM
- EX
- VG
- G
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Hofri Ghostforge
Strixhaven: School of Mages
(M)
Collector #: 192
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4/5 Legendary Creature - Dwarf Cleric
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Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." |
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- NM
- EX
- VG
- G
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Containment Breach
Strixhaven: School of Mages
(U)
Collector #: 125
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Sorcery - Lesson
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| Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." | |
- NM
- EX
- VG
- G
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Go Blank
Strixhaven: School of Mages
(U)
Collector #: 072
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Sorcery
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| Target player discards two cards. Then exile that player's graveyard. | |
- NM
- EX
- VG
- G
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Shaile, Dean of Radiance
Strixhaven: School of Mages
(R)
Collector #: 158
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1/1 Legendary Creature - Bird Cleric
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Flying, vigilance Back Embrose, Dean of Shadow Legendary Creature - Human Warlock Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4 |
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- NM
- EX
- VG
- G
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Elite Spellbinder
Strixhaven: School of Mages
(R)
Collector #: 017
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3/1 Creature - Human Cleric
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Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs |
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- NM
- EX
- VG
- G
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Excavated Wall
Strixhaven: School of Mages
(C)
Collector #: 255
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
76 - 100 of 303 results