- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Hall of Oracles
Strixhaven: School of Mages
(R)
Collector #: 267
|
Land
|
: Add . , : Add one mana of any color. : Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. |
|
Swamp (371)
Strixhaven: School of Mages
(L)
Collector #: 371
|
Basic Land - Swamp
|
Quandrix Campus
Strixhaven: School of Mages
(C)
Collector #: 271
|
Land
|
Quandrix Campus enters the battlefield tapped. : Add or . , : Scry 1. |
|
Accomplished Alchemist
Strixhaven: School of Mages
(R)
Collector #: 119
|
2/5 Creature - Elf Druid
|
: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn. |
|
Access Tunnel
Strixhaven: School of Mages
(U)
Collector #: 262
|
Land
|
: Add . , : Target creature with power 3 or less can't be blocked this turn. |
|
Zimone, Quandrix Prodigy
Strixhaven: School of Mages
(U)
Collector #: 250
|
1/2 Legendary Creature - Human Wizard
|
, : You may put a land card from your and onto the battlefield tapped. , : Draw a card. If you control eight or more lands, draw two cards instead. |
|
Professor's Warning
Strixhaven: School of Mages
(C)
Collector #: 084
|
Instant
|
Choose one -
|
|
Decisive Denial
Strixhaven: School of Mages
(U)
Collector #: 177
|
Instant
|
Choose one -
|
|
Forest (375)
Strixhaven: School of Mages
(L)
Collector #: 375
|
Basic Land - Forest
|
Quandrix Apprentice
Strixhaven: School of Mages
(U)
Collector #: 216
|
2/2 Creature - Human Wizard
|
Magecraft - Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. | |
Scurrid Colony
Strixhaven: School of Mages
(C)
Collector #: 142
|
2/2 Creature - Squirrel
|
Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. |
|
Prismari Campus
Strixhaven: School of Mages
(C)
Collector #: 270
|
Land
|
Prismari Campus enters the battlefield tapped. : Add or . , : Scry 1. |
|
Verdant Mastery
Strixhaven: School of Mages
(R)
Collector #: 146
|
Sorcery
|
You may pay rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield under your control and the rest into your hand. Then shuffle. |
|
Archway Commons
Strixhaven: School of Mages
(C)
Collector #: 263
|
Land
|
Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
|
Environmental Sciences
Strixhaven: School of Mages
(C)
Collector #: 001
|
Sorcery - Lesson
|
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
Infuse with Vitality
Strixhaven: School of Mages
(C)
Collector #: 194
|
Instant
|
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. |
|
Show of Confidence
Strixhaven: School of Mages
(U)
Collector #: 028
|
Instant
|
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn. |
|
Dramatic Finale
Strixhaven: School of Mages
(R)
Collector #: 180
|
Enchantment
|
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 3/1 white and black Inkling creature token with flying. This ability triggers only once each turn. |
|
Elite Spellbinder
Strixhaven: School of Mages
(R)
Collector #: 017
|
3/1 Creature - Human Cleric
|
Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast. |
|
Radiant Scrollwielder
Strixhaven: School of Mages
(R)
Collector #: 221
|
2/4 Creature - Dwarf Cleric
|
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. |
|
Letter of Acceptance
Strixhaven: School of Mages
(C)
Collector #: 256
|
Artifact
|
: Add one mana of any color. , , Sacrifice Letter of Acceptance: Draw a card. |
|
Bookwurm
Strixhaven: School of Mages
(U)
Collector #: 123
|
7/7 Creature - Wurm
|
Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. : Put Bookwurm from your graveyard into your library third from the top. |
|
Practical Research
Strixhaven: School of Mages
(U)
Collector #: 212
|
Instant
|
Draw four cards. Then discard two cards unless you discard an instant or sorcery card. | |
Bayou Groff
Strixhaven: School of Mages
(C)
Collector #: 121
|
5/4 Creature - Plant Dog
|
As an additional cost to cast this spell, sacrifice a creature or pay . | |
Lorehold Campus
Strixhaven: School of Mages
(C)
Collector #: 268
|
Land
|
Lorehold Campus enters the battlefield tapped. : Add or . , : Scry 1. |
|