MTG / Shadowmoor
101 - 125 of 313 results
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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- NM
- EX
- VG
- G
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Lockjaw Snapper
Shadowmoor
(U)
Collector #: 255
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2/2 Artifact Creature - Scarecrow
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Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
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Sorcery
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| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
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Spawnwrithe
Shadowmoor
(R)
Collector #: 129
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2/2 Creature - Elemental
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Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. |
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- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Twilight Shepherd
Shadowmoor
(R)
Collector #: 025
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5/5 Creature - Angel
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Safehold Elite
Shadowmoor
(C)
Collector #: 239
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2/2 Creature - Elf Scout
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| Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
- NM
- EX
- VG
- G
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Blight Sickle
Shadowmoor
(C)
Collector #: 247
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Artifact - Equipment
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Equipped creature gets +1/+0 and gains wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip |
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- NM
- EX
- VG
- G
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Kithkin Soldier Token
Shadowmoor
(S)
Collector #: 001
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1/1 Creature - Kithkin Soldier
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- NM
- EX
- VG
- G
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Rattleblaze Scarecrow
Shadowmoor
(C)
Collector #: 259
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5/3 Artifact Creature - Scarecrow
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Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
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- NM
- EX
- VG
- G
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Runes of the Deus
Shadowmoor
(C)
Collector #: 215
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Enchantment - Aura
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Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Faerie Rogue Token
Shadowmoor
(S)
Collector #: 008
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1/1 Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Thought Reflection
Shadowmoor
(R)
Collector #: 053
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Wilt-Leaf Liege
Shadowmoor
(R)
Collector #: 245
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4/4 Creature - Elf Knight
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Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. |
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- NM
- EX
- VG
- G
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Gleeful Sabotage
Shadowmoor
(C)
Collector #: 116
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Sorcery
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Drove of Elves
Shadowmoor
(U)
Collector #: 112
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*/* Creature - Elf
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
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- NM
- EX
- VG
- G
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Swans of Bryn Argoll
Shadowmoor
(R)
Collector #: 151
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4/3 Creature - Bird Spirit
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Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. |
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- NM
- EX
- VG
- G
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Elemental Mastery
Shadowmoor
(R)
Collector #: 090
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Turn to Mist
Shadowmoor
(C)
Collector #: 155
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Instant
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| Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Cinderhaze Wretch
Shadowmoor
(C)
Collector #: 060
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3/2 Creature - Elemental Shaman
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Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. |
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- NM
- EX
- VG
- G
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Kulrath Knight
Shadowmoor
(U)
Collector #: 190
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3/3 Creature - Elemental Knight
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Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. |
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- NM
- EX
- VG
- G
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Swamp (290 A)
Shadowmoor
(L)
Collector #: 290
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Rosheen Meanderer
Shadowmoor
(R)
Collector #: 214
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4/4 Legendary Creature - Giant Shaman
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- NM
- EX
- VG
- G
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Deus of Calamity
Shadowmoor
(R)
Collector #: 204
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6/6 Creature - Spirit Avatar
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Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. |
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- NM
- EX
- VG
- G
101 - 125 of 313 results