MTG / Shadowmoor
101 - 125 of 313 results
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Mountain (296 C)
Shadowmoor
(L)
Collector #: 296
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Faerie Rogue Token
Shadowmoor
(S)
Collector #: 008
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1/1 Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Viridescent Wisps
Shadowmoor
(C)
Collector #: 132
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Instant
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Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Dawnglow Infusion
Shadowmoor
(U)
Collector #: 225
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Sorcery
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You gain X life if |
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- NM
- EX
- VG
- G
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Memory Plunder
Shadowmoor
(R)
Collector #: 169
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Instant
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| You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. | |
- NM
- EX
- VG
- G
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Mountain (297 D)
Shadowmoor
(L)
Collector #: 297
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Curse of Chains
Shadowmoor
(C)
Collector #: 139
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Enchantment - Aura
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Enchant creature At the beginning of each upkeep, tap enchanted creature. |
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- NM
- EX
- VG
- G
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Mercy Killing
Shadowmoor
(U)
Collector #: 231
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Instant
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| Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Blight Sickle
Shadowmoor
(C)
Collector #: 247
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Artifact - Equipment
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Equipped creature gets +1/+0 and gains wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip |
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- NM
- EX
- VG
- G
| Elf Warrior Token (Green) |
1/1 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Mountain (294 A)
Shadowmoor
(L)
Collector #: 294
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
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Rattleblaze Scarecrow
Shadowmoor
(C)
Collector #: 259
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5/3 Artifact Creature - Scarecrow
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Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
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- NM
- EX
- VG
- G
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Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
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Sorcery
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| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
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Spider Token
Shadowmoor
(S)
Collector #: 006
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1/2 Creature - Spider
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| Reach | |
- NM
- EX
- VG
- G
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Watchwing Scarecrow
Shadowmoor
(C)
Collector #: 268
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2/4 Artifact Creature - Scarecrow
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| Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. | |
- NM
- EX
- VG
- G
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Madblind Mountain
Shadowmoor
(U)
Collector #: 274
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Land - Mountain
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( Madblind Mountain enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Heartmender
Shadowmoor
(R)
Collector #: 228
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2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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- NM
- EX
- VG
- G
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Safewright Quest
Shadowmoor
(C)
Collector #: 240
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Sorcery
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| Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Forest (300 C)
Shadowmoor
(L)
Collector #: 300
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Spell Syphon
Shadowmoor
(C)
Collector #: 052
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Turn to Mist
Shadowmoor
(C)
Collector #: 155
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Instant
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| Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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