MTG / Prophecy
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Task Mage Assembly
Prophecy
(R)
Collector #: 105
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Enchantment
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When there are no creatures on the battlefield, sacrifice Task Mage Assembly. |
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- NM
- EX
- VG
- G
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Zerapa Minotaur
Prophecy
(C)
Collector #: 108
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3/3 Creature - Minotaur
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First strike |
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- NM
- EX
- VG
- G
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Bog Glider
Prophecy
(C)
Collector #: 058
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1/1 Creature - Human Mercenary
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Flying |
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- NM
- EX
- VG
- G
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Marsh Boa
Prophecy
(C)
Collector #: 118
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1/1 Creature - Snake
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| Swampwalk | |
- NM
- EX
- VG
- G
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Vintara Snapper
Prophecy
(U)
Collector #: 132
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2/2 Creature - Turtle
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| Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) | |
- NM
- EX
- VG
- G
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Withdraw
Prophecy
(C)
Collector #: 054
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Instant
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Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays |
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- NM
- EX
- VG
- G
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Bog Elemental
Prophecy
(R)
Collector #: 057
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5/4 Creature - Elemental
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Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. |
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- NM
- EX
- VG
- G
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Elephant Resurgence
Prophecy
(R)
Collector #: 113
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Sorcery
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| Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." | |
- NM
- EX
- VG
- G
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Heightened Awareness
Prophecy
(R)
Collector #: 037
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Enchantment
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As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
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- NM
- EX
- VG
- G
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Samite Sanctuary
Prophecy
(R)
Collector #: 021
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Enchantment
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- NM
- EX
- VG
- G
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Wintermoon Mesa
Prophecy
(R)
Collector #: 143
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Land
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Wintermoon Mesa enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Flowering Field
Prophecy
(U)
Collector #: 009
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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Keldon Arsonist
Prophecy
(U)
Collector #: 092
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1/1 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Quicksilver Wall
Prophecy
(U)
Collector #: 041
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1/6 Creature - Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Rhystic Circle
Prophecy
(C)
Collector #: 019
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Enchantment
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- NM
- EX
- VG
- G
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Rhystic Shield
Prophecy
(C)
Collector #: 020
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Instant
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Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays |
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- NM
- EX
- VG
- G
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Shield Dancer
Prophecy
(U)
Collector #: 023
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1/3 Creature - Human Rebel
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- NM
- EX
- VG
- G
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Spur Grappler
Prophecy
(C)
Collector #: 104
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2/1 Creature - Beast
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| Spur Grappler gets +2/+1 as long as you control no untapped lands. | |
- NM
- EX
- VG
- G
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Trenching Steed
Prophecy
(C)
Collector #: 026
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2/3 Creature - Horse Rebel
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| Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Verdant Field
Prophecy
(U)
Collector #: 130
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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Forgotten Harvest
Prophecy
(R)
Collector #: 114
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Enchantment
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| At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Sheltering Prayers
Prophecy
(R)
Collector #: 022
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Enchantment
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| Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) | |
- NM
- EX
- VG
- G
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Troublesome Spirit
Prophecy
(R)
Collector #: 052
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3/4 Creature - Spirit
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Flying At the end of your turn, tap all lands you control. |
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- NM
- EX
- VG
- G
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Brutal Suppression
Prophecy
(U)
Collector #: 085
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Enchantment
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| Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. | |
- NM
- EX
- VG
- G
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Chilling Apparition
Prophecy
(U)
Collector #: 059
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1/1 Creature - Spirit
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Whenever Chilling Apparition deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
76 - 100 of 143 results