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Fault Riders
Prophecy
(C)
Collector #: 088
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2/2 Creature - Human Soldier
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Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. | |
Hollow Warrior
Prophecy
(U)
Collector #: 138
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4/4 Artifact Creature - Golem Warrior
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Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.
(This cost is paid as attackers or blockers are declared.) |
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Living Terrain
Prophecy
(U)
Collector #: 117
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Enchantment - Aura
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Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. |
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Mine Bearer
Prophecy
(C)
Collector #: 016
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1/1 Creature - Human Soldier
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, Sacrifice Mine Bearer: Destroy target attacking creature. | |
Pit Raptor
Prophecy
(U)
Collector #: 072
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4/3 Creature - Bird Mercenary
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Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay . |
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Pygmy Razorback
Prophecy
(C)
Collector #: 120
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2/1 Creature - Boar
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Trample | |
Root Cage
Prophecy
(U)
Collector #: 122
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Enchantment
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Mercenaries don't untap during their controllers' untap steps. | |
Silt Crawler
Prophecy
(C)
Collector #: 123
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3/3 Creature - Beast
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When Silt Crawler enters the battlefield, tap all lands you control. | |
Trenching Steed
Prophecy
(C)
Collector #: 026
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2/3 Creature - Horse Rebel
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Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. | |
Verdant Field
Prophecy
(U)
Collector #: 130
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Enchantment - Aura
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Enchant land Enchanted land has ": Target creature gets +1/+1 until end of turn." |
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Vintara Elephant
Prophecy
(C)
Collector #: 131
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4/3 Creature - Elephant
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Trample : Vintara Elephant loses trample until end of turn. Any player may activate this ability. |
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Zerapa Minotaur
Prophecy
(C)
Collector #: 108
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3/3 Creature - Minotaur
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First strike : Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. |
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Coffin Puppets
Prophecy
(R)
Collector #: 060
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3/3 Creature - Zombie
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Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. | |
Devastate
Prophecy
(C)
Collector #: 087
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Sorcery
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Destroy target land. Devastate deals 1 damage to each creature and each player. | |
Jeweled Spirit
Prophecy
(R)
Collector #: 012
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3/3 Creature - Spirit
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Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. |
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Rhystic Scrying
Prophecy
(U)
Collector #: 044
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Sorcery
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Draw three cards. Then, if any player pays , discard three cards. | |
Stormwatch Eagle
Prophecy
(C)
Collector #: 050
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2/1 Creature - Bird
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Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. |
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Windscouter
Prophecy
(U)
Collector #: 053
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3/3 Creature - Human Scout
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Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) |
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