MTG / Portal II
1 - 25 of 165 results
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Piracy
Portal II
(R)
Collector #: 042
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Sorcery
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| Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
- NM
- EX
- VG
- G
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Sleight of Hand
Portal II
(C)
Collector #: 046
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Armageddon
Portal II
(R)
Collector #: 012
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Sorcery
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| Destroy all lands. | |
- NM
- EX
- VG
- G
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Ravenous Rats
Portal II
(C)
Collector #: 087
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1/1 Creature - Rat
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| When Ravenous Rats enters the battlefield, target opponent discards a card. | |
- NM
- EX
- VG
- G
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Righteous Fury
Portal II
(R)
Collector #: 021
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Sorcery
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| Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Razorclaw Bear
Portal II
(R)
Collector #: 142
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3/3 Creature - Bear
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| Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Tree Monkey
Portal II
(C)
Collector #: 148
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1/1 Creature - Ape
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| Reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Goblin War Strike
Portal II
(C)
Collector #: 105
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Sorcery
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| Goblin War Strike deals damage equal to the number of Goblins you control to target player. | |
- NM
- EX
- VG
- G
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Goblin General
Portal II
(R)
Collector #: 097
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1/1 Creature - Goblin Warrior
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| Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Nature's Lore
Portal II
(C)
Collector #: 135
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Sorcery
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| Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Wildfire
Portal II
(R)
Collector #: 120
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Sorcery
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| Each player sacrifices four lands. Wildfire deals 4 damage to each creature. | |
- NM
- EX
- VG
- G
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Norwood Priestess
Portal II
(R)
Collector #: 137
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
| Mountain (A) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
| Plains (B) |
Basic Land - Plains
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- NM
- EX
- VG
- G
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Goblin Lore
Portal II
(U)
Collector #: 099
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
| Forest (A) |
Basic Land - Forest
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- NM
- EX
- VG
- G
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Bear Cub
Portal II
(C)
Collector #: 123
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Denizen of the Deep
Portal II
(R)
Collector #: 035
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11/11 Creature - Serpent
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| When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. | |
- NM
- EX
- VG
- G
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Goblin War Cry
Portal II
(U)
Collector #: 104
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Sorcery
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| Target opponent chooses a creature they control. Other creatures they control can’t block this turn. | |
- NM
- EX
- VG
- G
| Swamp (C) |
Basic Land - Swamp
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- NM
- EX
- VG
- G
| Forest (C) |
Basic Land - Forest
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- NM
- EX
- VG
- G
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Sylvan Yeti
Portal II
(R)
Collector #: 147
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*/4 Creature - Yeti
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| Sylvan Yeti's power is equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Goblin Matron
Portal II
(U)
Collector #: 100
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1/1 Creature - Goblin
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| When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Earthquake
Portal II
(R)
Collector #: 094
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Sorcery
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| Earthquake deals X damage to each creature without flying and each player. | |
- NM
- EX
- VG
- G
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Temporal Manipulation
Portal II
(R)
Collector #: 054
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Sorcery
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| Take an extra turn after this one. | |
- NM
- EX
- VG
- G
1 - 25 of 165 results