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Canyon Crab
Outlaws of Thunder Junction
(U)
Collector #: 0040
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0/5 Creature - Crab
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: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. |
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Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056
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3/5 Creature - Sphinx Rogue
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Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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Armored Armadillo
Outlaws of Thunder Junction
(C)
Collector #: 0003
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0/4 Creature - Armadillo
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Ward : Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. |
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Beastbond Outcaster
Outlaws of Thunder Junction
(U)
Collector #: 0154
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3/3 Creature - Human Druid
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When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
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3/2 Creature - Human Soldier
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Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
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2/3 Creature - Human Scout
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When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
Wrangler of the Damned
Outlaws of Thunder Junction
(U)
Collector #: 0238
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1/4 Creature - Human Soldier
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Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. |
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Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085
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Instant
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Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162
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3/3 Creature - Centaur Mercenary
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Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Betrayal at the Vault
Outlaws of Thunder Junction
(U)
Collector #: 0155
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Instant
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Target creature you control deals damage equal to its power to each of two other target creatures. | |
Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185
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Sorcery
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Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. : Surveil 1 |
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Giant Beaver
Outlaws of Thunder Junction
(C)
Collector #: 0165
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4/4 Creature - Beaver Mount
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Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Lassoed by the Law
Outlaws of Thunder Junction
(U)
Collector #: 0018
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Enchantment
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When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
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Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
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3/4 Creature - Sheep Mount
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Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083
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Instant
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Exile target creature. If it had mana value 3 or less, surveil 2. | |
Thunder Salvo
Outlaws of Thunder Junction
(C)
Collector #: 0150
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Instant
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Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. | |
Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
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Instant
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Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Spinewoods Paladin
Outlaws of Thunder Junction
(C)
Collector #: 0183
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5/4 Creature - Human Knight
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Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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