MTG / Outlaws Of Thunder Junction
76 - 100 of 304 results
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Getaway Glamer
Outlaws of Thunder Junction
(U)
Collector #: 0014
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Assimilation Aegis
Outlaws of Thunder Junction
(M)
Collector #: 0192
FOIL
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Artifact - Equipment
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When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip |
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- NM
- EX
- VG
- G
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Outlaw Medic
Outlaws of Thunder Junction
(C)
Collector #: 0023
FOIL
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1/3 Creature - Human Rogue
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Lifelink When Outlaw Medic dies, draw a card. |
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- NM
- EX
- VG
- G
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Hell to Pay
Outlaws of Thunder Junction
(R)
Collector #: 0126
FOIL
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Sorcery
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| Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. | |
- NM
- EX
- VG
- G
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Caustic Bronco
Outlaws of Thunder Junction
(R)
Collector #: 0082
FOIL
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2/2 Creature - Snake Horse Mount
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Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Claim Jumper
Outlaws of Thunder Junction
(R)
Collector #: 0008
FOIL
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3/3 Creature - Rabbit Mercenary
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Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Mountain (0284)
Outlaws of Thunder Junction
(L)
Collector #: 0284
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Ankle Biter
Outlaws of Thunder Junction
(C)
Collector #: 0153
FOIL
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1/1 Creature - Snake
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| Deathtouch | |
- NM
- EX
- VG
- G
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Geralf, the Fleshwright
Outlaws of Thunder Junction
(M)
Collector #: 0050
FOIL
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2/3 Legendary Creature - Human Warlock
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Whenever you cast a spell during your turn other thana your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Cactusfolk Sureshot
Outlaws of Thunder Junction
(U)
Collector #: 0199
FOIL
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4/4 Creature - Plant Mercenary
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Reach Ward At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. |
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- NM
- EX
- VG
- G
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Botanical Sanctum
Outlaws of Thunder Junction
(R)
Collector #: 0267
FOIL
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Land
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Dinosaur Token
Outlaws of Thunder Junction
(S)
Collector #: 0009
FOIL
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3/1 Token Creature - Dinosaur
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- NM
- EX
- VG
- G
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Ornery Tumblewagg
Outlaws of Thunder Junction
(R)
Collector #: 0171
FOIL
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2/2 Creature - Brushwagg Mount
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At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Reckless Lackey
Outlaws of Thunder Junction
(C)
Collector #: 0140
FOIL
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1/2 Creature - Goblin Pirate
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First strike, haste |
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- NM
- EX
- VG
- G
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Holy Cow
Outlaws of Thunder Junction
(C)
Collector #: 0016
FOIL
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2/2 Creature - Ox Angel
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Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. |
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- NM
- EX
- VG
- G
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Step Between Worlds
Outlaws of Thunder Junction
(R)
Collector #: 0070
FOIL
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot |
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- NM
- EX
- VG
- G
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Selvala, Eager Trailblazer
Outlaws of Thunder Junction
(M)
Collector #: 0231
FOIL
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4/5 Legendary Creature - Elf Scout
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Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Sandstorm Verge
Outlaws of Thunder Junction
(U)
Collector #: 0263
FOIL
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Land - Desert
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- NM
- EX
- VG
- G
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Soured Springs
Outlaws of Thunder Junction
(C)
Collector #: 0264
FOIL
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Land - Desert
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Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007
FOIL
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1/1 Token Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
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Kaervek, the Punisher
Outlaws of Thunder Junction
(R)
Collector #: 0092
FOIL
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3/3 Legendary Creature - Human Warlock
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| Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime. Copies of permanent spells become tokens.) | |
- NM
- EX
- VG
- G
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Obeka, Splitter of Seconds
Outlaws of Thunder Junction
(R)
Collector #: 0222
FOIL
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2/5 Legendary Creature - Ogre Warlock
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Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. |
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- NM
- EX
- VG
- G
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Elk Token
Outlaws of Thunder Junction
(S)
Collector #: 0013
FOIL
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3/3 Token Creature - Elk
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- NM
- EX
- VG
- G
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Wylie Duke, Atiin Hero
Outlaws of Thunder Junction
(R)
Collector #: 0239
FOIL
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4/2 Legendary Creature - Human Ranger
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Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Shoot the Sheriff
Outlaws of Thunder Junction
(U)
Collector #: 0106
FOIL
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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