MTG / Outlaws Of Thunder Junction
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Clue Token
Outlaws of Thunder Junction
(S)
Collector #: 0016
FOIL
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Dinosaur Token
Outlaws of Thunder Junction
(S)
Collector #: 0009
FOIL
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3/1 Token Creature - Dinosaur
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- NM
- EX
- VG
- G
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Treasure Token
Outlaws of Thunder Junction
(S)
Collector #: 0018
FOIL
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Getaway Glamer
Outlaws of Thunder Junction
(U)
Collector #: 0014
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Mercenary Token
Outlaws of Thunder Junction
(S)
Collector #: 0010
FOIL
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1/1 Token Creature - Mercenary
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- NM
- EX
- VG
- G
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Laughing Jasper Flint
Outlaws of Thunder Junction
(R)
Collector #: 0215
FOIL
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Zombie Rogue Token
Outlaws of Thunder Junction
(S)
Collector #: 0015
FOIL
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2/2 Token Creature - Zombie Rogue
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- NM
- EX
- VG
- G
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Angel Token
Outlaws of Thunder Junction
(S)
Collector #: 0002
FOIL
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3/3 Token Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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This Town Ain't Big Enough
Outlaws of Thunder Junction
(U)
Collector #: 0074
FOIL
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Instant
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This spell costs Return up to two target nonland permanents to their owner's hands. |
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- NM
- EX
- VG
- G
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Fblthp, Lost on the Range
Outlaws of Thunder Junction
(R)
Collector #: 0048
FOIL
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1/1 Legendary Creature - Homunculus
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Ward You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. |
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- NM
- EX
- VG
- G
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Bonny Pall, Clearcutter
Outlaws of Thunder Junction
(R)
Collector #: 0196
FOIL
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6/5 Legendary Creature - Giant Scout
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Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. |
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- NM
- EX
- VG
- G
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Trash the Town
Outlaws of Thunder Junction
(U)
Collector #: 0186
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Ruthless Lawbringer
Outlaws of Thunder Junction
(U)
Collector #: 0229
FOIL
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3/2 Creature - Vampire Assassin
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| When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. | |
- NM
- EX
- VG
- G
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Outlaw Medic
Outlaws of Thunder Junction
(C)
Collector #: 0023
FOIL
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1/3 Creature - Human Rogue
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Lifelink When Outlaw Medic dies, draw a card. |
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- NM
- EX
- VG
- G
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Geralf, the Fleshwright
Outlaws of Thunder Junction
(M)
Collector #: 0050
FOIL
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2/3 Legendary Creature - Human Warlock
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Whenever you cast a spell during your turn other thana your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Rush of Dread
Outlaws of Thunder Junction
(R)
Collector #: 0104
FOIL
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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At Knifepoint
Outlaws of Thunder Junction
(U)
Collector #: 0193
FOIL
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Enchantment
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As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Festering Gulch
Outlaws of Thunder Junction
(C)
Collector #: 0257
FOIL
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Land - Desert
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Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Voracious Varmint
Outlaws of Thunder Junction
(C)
Collector #: 0188
FOIL
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2/2 Creature - Varmint
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Vigilance |
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- NM
- EX
- VG
- G
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Spinewoods Paladin
Outlaws of Thunder Junction
(C)
Collector #: 0183
FOIL
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5/4 Creature - Human Knight
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Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot |
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- NM
- EX
- VG
- G
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Creosote Heath
Outlaws of Thunder Junction
(C)
Collector #: 0255
FOIL
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Land - Desert
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Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Map the Frontier
Outlaws of Thunder Junction
(U)
Collector #: 0170
FOIL
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Sorcery
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| Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Shifting Grift
Outlaws of Thunder Junction
(U)
Collector #: 0066
FOIL
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Snakeskin Veil
Outlaws of Thunder Junction
(C)
Collector #: 0181
FOIL
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Instant
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| Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. | |
- NM
- EX
- VG
- G
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The Key to the Vault
Outlaws of Thunder Junction
(R)
Collector #: 0054
FOIL
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Legendary Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip |
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- NM
- EX
- VG
- G
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