MTG / Outlaws Of Thunder Junction Commander Decks
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Mind's Dilation
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0101
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Enchantment
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| Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost. | |
- NM
- EX
- VG
- G
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Baleful Mastery
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0126
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Instant
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You may pay If the Exile target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Embrace the Unknown
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0028
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Sorcery
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Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace |
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- NM
- EX
- VG
- G
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Assassin Token // Food Token (0007 // 0025)
Outlaws of Thunder Junction Commander Decks
(S)
Collector #: 0025
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1/1 Token Creature - Assassin
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Deathtouch, haste Back Food Token Token Artifact - Food |
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- NM
- EX
- VG
- G
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Baleful Strix
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0215
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1/1 Artifact Creature - Bird
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Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Bitter Reunion
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0156
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Enchantment
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When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. |
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- NM
- EX
- VG
- G
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Mirror Entity
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0083
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Savvy Trader
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0033
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3/3 Creature - Human Citizen
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When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost |
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- NM
- EX
- VG
- G
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Blackcleave Cliffs
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0272
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Land
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Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Return of the Wildspeaker
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0203
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Edric, Spymaster of Trest
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0221
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2/2 Legendary Creature - Elf Rogue
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| Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. | |
- NM
- EX
- VG
- G
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Heartless Conscription
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0021
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Sorcery
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| Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. | |
- NM
- EX
- VG
- G
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Drowned Catacomb
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0290
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Land
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Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. |
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- NM
- EX
- VG
- G
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Propaganda
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0108
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Enchantment
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Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Idol of Oblivion
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0258
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Artifact
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- NM
- EX
- VG
- G
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Rakdos Signet
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0265
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Artifact
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- NM
- EX
- VG
- G
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Pyretic Charge
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0029
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Sorcery
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Discard your hand, then draw four cards. For each card discarded this way, creature you control get +1/+0 until end of turn. Plot |
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- NM
- EX
- VG
- G
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Arcane Denial
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0089
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Kodama's Reach
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0196
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Lock and Load
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0015
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Sorcery
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Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot |
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- NM
- EX
- VG
- G
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Finale of Promise
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0166
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Sorcery
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| You may cast up to one target instant and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. | |
- NM
- EX
- VG
- G
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Niv-Mizzet, Parun
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0235
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5/5 Legendary Creature - Dragon Wizard
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This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. |
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- NM
- EX
- VG
- G
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Octavia, Living Thesis
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0103
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8/8 Legendary Creature - Elemental Octopus
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This spell costs Ward Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. |
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- NM
- EX
- VG
- G
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Fellwar Stone
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0257
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Artifact
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- NM
- EX
- VG
- G
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Underground River
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0338
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Land
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- NM
- EX
- VG
- G
51 - 75 of 335 results