MTG / Nemesis
126 - 143 of 143 results
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Flowstone Crusher
Nemesis
(C)
Collector #: 081
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4/4 Creature - Beast
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- NM
- EX
- VG
- G
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Flowstone Surge
Nemesis
(U)
Collector #: 085
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Enchantment
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| Creatures you control get +1/-1. | |
- NM
- EX
- VG
- G
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Laccolith Grunt
Nemesis
(C)
Collector #: 087
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2/2 Creature - Beast
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| Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Laccolith Warrior
Nemesis
(U)
Collector #: 090
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3/3 Creature - Beast Warrior
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| Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Noble Stand
Nemesis
(U)
Collector #: 014
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Enchantment
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| Whenever a creature you control blocks, you gain 2 life. | |
- NM
- EX
- VG
- G
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Silkenfist Fighter
Nemesis
(C)
Collector #: 019
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1/3 Creature - Kor Soldier
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| Whenever Silkenfist Fighter becomes blocked, untap it. | |
- NM
- EX
- VG
- G
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Sneaky Homunculus
Nemesis
(C)
Collector #: 044
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1/1 Creature - Homunculus Illusion
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| Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. | |
- NM
- EX
- VG
- G
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Flowstone Slide
Nemesis
(R)
Collector #: 083
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Sorcery
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| All creatures get +X/-X until end of turn. | |
- NM
- EX
- VG
- G
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Defender en-Vec
Nemesis
(C)
Collector #: 005
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2/4 Creature - Human Cleric
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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. |
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- NM
- EX
- VG
- G
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Mogg Toady
Nemesis
(C)
Collector #: 095
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2/2 Creature - Goblin
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Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. |
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- NM
- EX
- VG
- G
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Oraxid
Nemesis
(C)
Collector #: 035
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2/3 Creature - Crab Beast
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| Protection from red | |
- NM
- EX
- VG
- G
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Stronghold Zeppelin
Nemesis
(U)
Collector #: 047
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3/3 Creature - Human
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Flying Stronghold Zeppelin can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Wandering Eye
Nemesis
(C)
Collector #: 050
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1/3 Creature - Illusion
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Flying Players play with their hands revealed. |
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- NM
- EX
- VG
- G
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Belbe's Percher
Nemesis
(C)
Collector #: 053
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2/2 Creature - Bird
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Flying Belbe's Percher can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Rusting Golem
Nemesis
(U)
Collector #: 138
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*/* Artifact Creature - Golem
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Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. |
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- NM
- EX
- VG
- G
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Spineless Thug
Nemesis
(C)
Collector #: 071
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2/2 Creature - Phyrexian Zombie Mercenary
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| Spineless Thug can't block. | |
- NM
- EX
- VG
- G
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Skyshroud Sentinel
Nemesis
(C)
Collector #: 121
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1/1 Creature - Elf
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| When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Topple
Nemesis
(C)
Collector #: 024
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Sorcery
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| Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) | |
- NM
- EX
- VG
- G
126 - 143 of 143 results