MTG / Nemesis
126 - 143 of 143 results
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Harvest Mage
Nemesis
(C)
Collector #: 105
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Laccolith Grunt
Nemesis
(C)
Collector #: 087
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2/2 Creature - Beast
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| Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Laccolith Warrior
Nemesis
(U)
Collector #: 090
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3/3 Creature - Beast Warrior
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| Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Noble Stand
Nemesis
(U)
Collector #: 014
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Enchantment
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| Whenever a creature you control blocks, you gain 2 life. | |
- NM
- EX
- VG
- G
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Parallax Dementia
Nemesis
(C)
Collector #: 062
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Enchantment - Aura
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Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Rusting Golem
Nemesis
(U)
Collector #: 138
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*/* Artifact Creature - Golem
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Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. |
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- NM
- EX
- VG
- G
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Silkenfist Fighter
Nemesis
(C)
Collector #: 019
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1/3 Creature - Kor Soldier
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| Whenever Silkenfist Fighter becomes blocked, untap it. | |
- NM
- EX
- VG
- G
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Sneaky Homunculus
Nemesis
(C)
Collector #: 044
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1/1 Creature - Homunculus Illusion
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| Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. | |
- NM
- EX
- VG
- G
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Battlefield Percher
Nemesis
(U)
Collector #: 052
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2/2 Creature - Bird
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Flying Battlefield Percher can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Defender en-Vec
Nemesis
(C)
Collector #: 005
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2/4 Creature - Human Cleric
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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. |
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- NM
- EX
- VG
- G
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Flowstone Surge
Nemesis
(U)
Collector #: 085
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Enchantment
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| Creatures you control get +1/-1. | |
- NM
- EX
- VG
- G
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Mogg Toady
Nemesis
(C)
Collector #: 095
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2/2 Creature - Goblin
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Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. |
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- NM
- EX
- VG
- G
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Stronghold Zeppelin
Nemesis
(U)
Collector #: 047
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3/3 Creature - Human
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Flying Stronghold Zeppelin can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Wild Mammoth
Nemesis
(U)
Collector #: 124
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3/4 Creature - Elephant
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| At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. | |
- NM
- EX
- VG
- G
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Belbe's Percher
Nemesis
(C)
Collector #: 053
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2/2 Creature - Bird
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Flying Belbe's Percher can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Flowstone Thopter
Nemesis
(U)
Collector #: 132
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4/4 Artifact Creature - Thopter
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- NM
- EX
- VG
- G
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Spineless Thug
Nemesis
(C)
Collector #: 071
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2/2 Creature - Phyrexian Zombie Mercenary
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| Spineless Thug can't block. | |
- NM
- EX
- VG
- G
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Skyshroud Sentinel
Nemesis
(C)
Collector #: 121
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1/1 Creature - Elf
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| When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
126 - 143 of 143 results