MTG / Nemesis
126 - 143 of 143 results
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Wild Mammoth
Nemesis
(U)
Collector #: 124
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3/4 Creature - Elephant
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| At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. | |
- NM
- EX
- VG
- G
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Air Bladder
Nemesis
(C)
Collector #: 028
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Enchantment - Aura
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Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Chieftain en-Dal
Nemesis
(U)
Collector #: 004
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2/2 Creature - Human Knight
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| Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. | |
- NM
- EX
- VG
- G
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Flint Golem
Nemesis
(U)
Collector #: 130
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2/3 Artifact Creature - Golem
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| Whenever Flint Golem becomes blocked, defending player mills three cards. | |
- NM
- EX
- VG
- G
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Flowstone Armor
Nemesis
(U)
Collector #: 131
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Artifact
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You may choose not to untap Flowstone Armor during your untap step. |
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- NM
- EX
- VG
- G
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Flowstone Surge
Nemesis
(U)
Collector #: 085
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Enchantment
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| Creatures you control get +1/-1. | |
- NM
- EX
- VG
- G
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Mogg Toady
Nemesis
(C)
Collector #: 095
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2/2 Creature - Goblin
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Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. |
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- NM
- EX
- VG
- G
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Parallax Dementia
Nemesis
(C)
Collector #: 062
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Enchantment - Aura
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Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Rusting Golem
Nemesis
(U)
Collector #: 138
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*/* Artifact Creature - Golem
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Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. |
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- NM
- EX
- VG
- G
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Silkenfist Fighter
Nemesis
(C)
Collector #: 019
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1/3 Creature - Kor Soldier
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| Whenever Silkenfist Fighter becomes blocked, untap it. | |
- NM
- EX
- VG
- G
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Stronghold Zeppelin
Nemesis
(U)
Collector #: 047
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3/3 Creature - Human
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Flying Stronghold Zeppelin can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Battlefield Percher
Nemesis
(U)
Collector #: 052
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2/2 Creature - Bird
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Flying Battlefield Percher can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Defender en-Vec
Nemesis
(C)
Collector #: 005
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2/4 Creature - Human Cleric
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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. |
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- NM
- EX
- VG
- G
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Harvest Mage
Nemesis
(C)
Collector #: 105
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Topple
Nemesis
(C)
Collector #: 024
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Sorcery
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| Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) | |
- NM
- EX
- VG
- G
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Oracle's Attendants
Nemesis
(R)
Collector #: 016
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1/5 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Belbe's Percher
Nemesis
(C)
Collector #: 053
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2/2 Creature - Bird
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Flying Belbe's Percher can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Spineless Thug
Nemesis
(C)
Collector #: 071
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2/2 Creature - Phyrexian Zombie Mercenary
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| Spineless Thug can't block. | |
- NM
- EX
- VG
- G
126 - 143 of 143 results