MTG / Mystery Booster 2
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Sensei's Divining Top
Mystery Booster 2
(U)
Collector #: 0231
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Artifact
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- NM
- EX
- VG
- G
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Urza's Saga
Mystery Booster 2
(R)
Collector #: 0114
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Urza's Saga gains " II: Urza's Saga gains " III: Search your library for an artifact card with mana cost |
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- NM
- EX
- VG
- G
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Displacer Kitten
Mystery Booster 2
(R)
Collector #: 0027
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2/2 Creature - Cat Beast
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| Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Cabal Coffers
Mystery Booster 2
(U)
Collector #: 0106
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Land
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- NM
- EX
- VG
- G
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Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Lotus Petal
Mystery Booster 2
(C)
Collector #: 0226
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Artifact
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- NM
- EX
- VG
- G
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Thornbite Staff
Mystery Booster 2
(U)
Collector #: 0099
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Kindred Artifact - Shaman Equipment
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Equipped creature has “ Whenever a Shaman creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Goblin Lackey
Mystery Booster 2
(U)
Collector #: 0192
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
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Instant
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Counter target spell. At the beginning of your next upkeep pay |
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- NM
- EX
- VG
- G
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Natural Order
Mystery Booster 2
(M)
Collector #: 0210
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Wasteland
Mystery Booster 2
(U)
Collector #: 0115
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Land
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
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0/0 Artifact Creature - Construct
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This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
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Instant
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Add Threshold - Add |
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- NM
- EX
- VG
- G
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City of Brass
Mystery Booster 2
(R)
Collector #: 0240
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Land
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Whenever this land becomes tapped, it deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Echo of Eons
Mystery Booster 2
(M)
Collector #: 0160
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback |
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- NM
- EX
- VG
- G
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Oath of Druids
Mystery Booster 2
(M)
Collector #: 0212
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Enchantment
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| At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. | |
- NM
- EX
- VG
- G
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Ensnaring Bridge
Mystery Booster 2
(R)
Collector #: 0219
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Artifact
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| Creatures with power greater than the number of cards in your hand can't attack. | |
- NM
- EX
- VG
- G
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Bolas's Citadel
Mystery Booster 2
(R)
Collector #: 0039
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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- NM
- EX
- VG
- G
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Grinding Station
Mystery Booster 2
(U)
Collector #: 0223
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Artifact
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Whenever an artifact enters the battlefield, you may untap Grinding Station. |
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- NM
- EX
- VG
- G
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Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Giver of Runes
Mystery Booster 2
(R)
Collector #: 0147
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
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Artifact
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Sunburst |
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- NM
- EX
- VG
- G
1 - 25 of 363 results