MTG / Mystery Booster 2
201 - 225 of 363 results
Refine search:
|
Unholy Heat
Mystery Booster 2
(C)
Collector #: 0063
|
Instant
|
|
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
|
- NM
- EX
- VG
- G
|
Chain Lightning
Mystery Booster 2
(C)
Collector #: 0055
|
Sorcery
|
|
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
|
- NM
- EX
- VG
- G
|
Lavinia, Azorius Renegade
Mystery Booster 2
(R)
Collector #: 0086
|
2/2 Legendary Creature - Human Soldier
|
|
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
|
- NM
- EX
- VG
- G
|
Goblin Guide
Mystery Booster 2
(R)
Collector #: 0058
|
2/2 Creature - Goblin Scout
|
|
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
|
- NM
- EX
- VG
- G
|
Cathar Commando
Mystery Booster 2
(C)
Collector #: 0005
|
3/1 Creature - Human Soldier
|
|
Flash |
|
- NM
- EX
- VG
- G
|
Gobland (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0374
|
2/1 Land Creature - Mountain Goblin
|
|
(Gobland isn't a spell, it's affected by summoning sickness, and it has " Gobland can't block. |
|
- NM
- EX
- VG
- G
|
Wrenn and One (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0385
|
Land Planeswalker - Wrenn
|
|
[+1]: Wrenn and One gains " [-1]: Create a 1/1 green Squirrel creature token. [-4]: You get an emblem with "At the beginning of your precombat main phase, add |1| |
|
- NM
- EX
- VG
- G
|
Unnatural Selection
Mystery Booster 2
(R)
Collector #: 0038
|
Enchantment
|
|
|
|
- NM
- EX
- VG
- G
|
Paradoxical Outcome
Mystery Booster 2
(R)
Collector #: 0033
|
Instant
|
| Return any number of target nonland, nontoken permanents you control to their owner's hands. Draw a card for each card returned to your hand this way. | |
- NM
- EX
- VG
- G
|
Veteran Explorer
Mystery Booster 2
(U)
Collector #: 0076
|
1/1 Creature - Human Soldier Scout
|
| When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. | |
- NM
- EX
- VG
- G
|
Basilisk Gate
Mystery Booster 2
(C)
Collector #: 0104
|
Land - Gate
|
|
|
|
- NM
- EX
- VG
- G
|
Basking Rootwalla
Mystery Booster 2
(C)
Collector #: 0065
|
1/1 Creature - Lizard
|
|
Madness |
|
- NM
- EX
- VG
- G
|
Contagion
Mystery Booster 2
(U)
Collector #: 0126
|
Instant
|
|
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. |
|
- NM
- EX
- VG
- G
|
Serenity
Mystery Booster 2
(R)
Collector #: 0152
|
Enchantment
|
| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
|
Erhnam Djinn
Mystery Booster 2
(U)
Collector #: 0133
|
4/5 Creature - Djinn
|
| At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
- NM
- EX
- VG
- G
|
Blazing Rootwalla
Mystery Booster 2
(U)
Collector #: 0054
|
1/1 Creature - Lizard
|
|
Madness |
|
- NM
- EX
- VG
- G
|
Ice-Fang Coatl
Mystery Booster 2
(R)
Collector #: 0083
|
1/1 Snow Creature - Snake
|
|
Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
|
- NM
- EX
- VG
- G
|
Future Sight
Mystery Booster 2
(R)
Collector #: 0122
|
Enchantment
|
|
Play with the top card of your library revealed. You may play the top card of your library. |
|
- NM
- EX
- VG
- G
|
Temporary Truce
Mystery Booster 2
(R)
Collector #: 0022
|
Sorcery
|
| Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. | |
- NM
- EX
- VG
- G
|
Flickering Ward
Mystery Booster 2
(U)
Collector #: 0011
|
Enchantment - Aura
|
|
Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. |
|
- NM
- EX
- VG
- G
|
Hunting Cheetah
Mystery Booster 2
(C)
Collector #: 0134
|
2/3 Creature - Cat
|
| Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
|
The Colossal Dreadmaw (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0336
|
6/6 Legendary Creature - Dinosaur
|
|
Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) |
|
- NM
- EX
- VG
- G
|
Sliver of Hope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0287
|
3/3 Creature - Sliver
|
| Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.) | |
- NM
- EX
- VG
- G
|
Indicate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0265
|
Sorcery
|
| Target permanent. | |
- NM
- EX
- VG
- G
|
Naturalize 2 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0341
|
Instant
|
| Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) | |
- NM
- EX
- VG
- G
201 - 225 of 363 results