MTG / Mystery Booster 2
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Transcendent Master
Mystery Booster 2
(M)
Collector #: 0023
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3/3 Creature - Human Cleric Avatar
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Level up 3/3 LEVEL 6-11: Lifelink 6/6 LEVEL 12+: Lifelink Transcendent Master is indestructible. 9/9 |
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- NM
- EX
- VG
- G
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Energy Flux
Mystery Booster 2
(U)
Collector #: 0161
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Enchantment
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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King's Assassin
Mystery Booster 2
(R)
Collector #: 0043
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Unnatural Selection
Mystery Booster 2
(R)
Collector #: 0038
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Enchantment
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- NM
- EX
- VG
- G
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Street Wraith
Mystery Booster 2
(C)
Collector #: 0049
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3/4 Creature - Wraith
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Swampwalk Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
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Hostage Taker
Mystery Booster 2
(R)
Collector #: 0137
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2/3 Creature - Human Pirate
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| When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. | |
- NM
- EX
- VG
- G
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Narset, Parter of Veils
Mystery Booster 2
(U)
Collector #: 0032
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Paradoxical Outcome
Mystery Booster 2
(R)
Collector #: 0033
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Instant
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| Return any number of target nonland, nontoken permanents you control to their owner's hands. Draw a card for each card returned to your hand this way. | |
- NM
- EX
- VG
- G
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Velukan Dragon
Mystery Booster 2
(R)
Collector #: 0145
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5/5 Creature - Dragon
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Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1. |
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- NM
- EX
- VG
- G
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Lavinia, Azorius Renegade
Mystery Booster 2
(R)
Collector #: 0086
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2/2 Legendary Creature - Human Soldier
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Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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- NM
- EX
- VG
- G
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Wish
Mystery Booster 2
(R)
Collector #: 0064
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Stitcher's Supplier
Mystery Booster 2
(U)
Collector #: 0048
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Veteran Explorer
Mystery Booster 2
(U)
Collector #: 0076
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1/1 Creature - Human Soldier Scout
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| When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. | |
- NM
- EX
- VG
- G
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Temporary Truce
Mystery Booster 2
(R)
Collector #: 0022
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Sorcery
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| Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. | |
- NM
- EX
- VG
- G
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Liliana's Other Contract (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0312
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Enchantment
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When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. Back Liliana's Undead Minion Legendary Planeswalker - You You can't lose the game. [+1]: Each opponent loses 1 life. [-4]: Destroy target creature. |5| |
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- NM
- EX
- VG
- G
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Sword of the Meek
Mystery Booster 2
(U)
Collector #: 0098
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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Hoodwink
Mystery Booster 2
(C)
Collector #: 0123
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Instant
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| Return target artifact, enchantment, or land to its owner's hand. | |
- NM
- EX
- VG
- G
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Hunting Cheetah
Mystery Booster 2
(C)
Collector #: 0134
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2/3 Creature - Cat
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| Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Gobland (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0374
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2/1 Land Creature - Mountain Goblin
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(Gobland isn't a spell, it's affected by summoning sickness, and it has " Gobland can't block. |
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- NM
- EX
- VG
- G
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Power Matrix
Mystery Booster 2
(R)
Collector #: 0229
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Artifact
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- NM
- EX
- VG
- G
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Sliver of Hope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0287
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3/3 Creature - Sliver
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| Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.) | |
- NM
- EX
- VG
- G
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Whiteout
Mystery Booster 2
(C)
Collector #: 0077
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Instant
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All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Cathar Commando
Mystery Booster 2
(C)
Collector #: 0005
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3/1 Creature - Human Soldier
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Flash |
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- NM
- EX
- VG
- G
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Ancient Grudge
Mystery Booster 2
(C)
Collector #: 0053
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Instant
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Destroy target artifact. Flashback |
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- NM
- EX
- VG
- G
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Wrenn and One (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0385
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Land Planeswalker - Wrenn
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[+1]: Wrenn and One gains " [-1]: Create a 1/1 green Squirrel creature token. [-4]: You get an emblem with "At the beginning of your precombat main phase, add |1| |
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- NM
- EX
- VG
- G
201 - 225 of 363 results