MTG / Mystery Booster 2
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Mana Short
Mystery Booster 2
(R)
Collector #: 0166
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Instant
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| Tap all lands target player controls and that player loses all unspent mana. | |
- NM
- EX
- VG
- G
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O-Kagachi, Vengeful Kami
Mystery Booster 2
(M)
Collector #: 0138
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6/6 Legendary Creature - Dragon Spirit
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Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Rot Hulk
Mystery Booster 2
(M)
Collector #: 0128
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5/5 Creature - Zombie
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Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. |
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- NM
- EX
- VG
- G
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Expressive Iteration
Mystery Booster 2
(U)
Collector #: 0082
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Goblin Guide
Mystery Booster 2
(R)
Collector #: 0058
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder
Mystery Booster 2
(C)
Collector #: 0072
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Yorion, Sky Nomad
Mystery Booster 2
(R)
Collector #: 0094
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4/5 Legendary Creature - Bird Serpent
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Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Mana Flare
Mystery Booster 2
(R)
Collector #: 0196
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Contagion
Mystery Booster 2
(U)
Collector #: 0126
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Instant
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You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. |
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- NM
- EX
- VG
- G
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Control of the Court
Mystery Booster 2
(U)
Collector #: 0189
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Narset, Parter of Veils
Mystery Booster 2
(U)
Collector #: 0032
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Hollow One
Mystery Booster 2
(R)
Collector #: 0095
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4/4 Artifact Creature - Golem
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Hollow One costs Cycling |
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- NM
- EX
- VG
- G
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Tendrils of Agony
Mystery Booster 2
(U)
Collector #: 0050
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Stitcher's Supplier
Mystery Booster 2
(U)
Collector #: 0048
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Goblin Charbelcher
Mystery Booster 2
(R)
Collector #: 0221
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Artifact
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- NM
- EX
- VG
- G
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Power Matrix
Mystery Booster 2
(R)
Collector #: 0229
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Artifact
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- NM
- EX
- VG
- G
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Hostage Taker
Mystery Booster 2
(R)
Collector #: 0137
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2/3 Creature - Human Pirate
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| When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. | |
- NM
- EX
- VG
- G
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Ice-Fang Coatl
Mystery Booster 2
(R)
Collector #: 0083
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Spell Pierce
Mystery Booster 2
(C)
Collector #: 0036
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Sword of the Meek
Mystery Booster 2
(U)
Collector #: 0098
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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Leyline of Sanctity
Mystery Booster 2
(R)
Collector #: 0014
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Enchantment
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If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. |
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- NM
- EX
- VG
- G
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Cathar Commando
Mystery Booster 2
(C)
Collector #: 0005
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3/1 Creature - Human Soldier
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Flash |
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- NM
- EX
- VG
- G
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Street Wraith
Mystery Booster 2
(C)
Collector #: 0049
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3/4 Creature - Wraith
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Swampwalk Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
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Ash Barrens
Mystery Booster 2
(U)
Collector #: 0103
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Nomads en-Kor
Mystery Booster 2
(C)
Collector #: 0149
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1/1 Creature - Kor Nomad Soldier
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- NM
- EX
- VG
- G
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