MTG / Mystery Booster 2
176 - 200 of 363 results
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Arcane Lighthouse
Mystery Booster 2
(U)
Collector #: 0102
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Land
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- NM
- EX
- VG
- G
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Mana Short
Mystery Booster 2
(R)
Collector #: 0166
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Instant
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| Tap all lands target player controls and that player loses all unspent mana. | |
- NM
- EX
- VG
- G
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Veil of Summer
Mystery Booster 2
(U)
Collector #: 0075
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
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Basilisk Gate
Mystery Booster 2
(C)
Collector #: 0104
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Land - Gate
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- NM
- EX
- VG
- G
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Nature's Claim
Mystery Booster 2
(C)
Collector #: 0069
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Instant
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| Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
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Mutilate
Mystery Booster 2
(R)
Collector #: 0045
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Sorcery
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| All creatures get -1/-1 until end of turn for each Swamp you control. | |
- NM
- EX
- VG
- G
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Zombie Master
Mystery Booster 2
(R)
Collector #: 0188
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Goblin Settler
Mystery Booster 2
(U)
Collector #: 0131
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1/1 Creature - Goblin
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| When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
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Spirit of the Labyrinth
Mystery Booster 2
(R)
Collector #: 0020
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3/1 Enchantment Creature - Spirit
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| Each player can't draw more than one card each turn. | |
- NM
- EX
- VG
- G
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Serenity
Mystery Booster 2
(R)
Collector #: 0152
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Spell Pierce
Mystery Booster 2
(C)
Collector #: 0036
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder
Mystery Booster 2
(C)
Collector #: 0072
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Chain Lightning
Mystery Booster 2
(C)
Collector #: 0055
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Faithless Looting
Mystery Booster 2
(C)
Collector #: 0057
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Sorcery
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Draw two cards, then discard two cards. Flashback |
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- NM
- EX
- VG
- G
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Yorion, Sky Nomad
Mystery Booster 2
(R)
Collector #: 0094
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4/5 Legendary Creature - Bird Serpent
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Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Tendrils of Agony
Mystery Booster 2
(U)
Collector #: 0050
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Hollow One
Mystery Booster 2
(R)
Collector #: 0095
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4/4 Artifact Creature - Golem
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Hollow One costs Cycling |
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- NM
- EX
- VG
- G
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Containment Priest
Mystery Booster 2
(R)
Collector #: 0007
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2/2 Creature - Human Cleric
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Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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- NM
- EX
- VG
- G
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Expressive Iteration
Mystery Booster 2
(U)
Collector #: 0082
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Basking Rootwalla
Mystery Booster 2
(C)
Collector #: 0065
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Mana Flare
Mystery Booster 2
(R)
Collector #: 0196
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Rot Hulk
Mystery Booster 2
(M)
Collector #: 0128
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5/5 Creature - Zombie
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Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. |
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- NM
- EX
- VG
- G
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Ash Barrens
Mystery Booster 2
(U)
Collector #: 0103
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Leyline of Sanctity
Mystery Booster 2
(R)
Collector #: 0014
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Enchantment
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If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. |
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- NM
- EX
- VG
- G
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Unholy Heat
Mystery Booster 2
(C)
Collector #: 0063
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Instant
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Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
176 - 200 of 363 results