MTG / Mystery Booster 2
151 - 175 of 363 results
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Consider
Mystery Booster 2
(C)
Collector #: 0025
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Instant
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Surveil 1. Draw a card. |
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- NM
- EX
- VG
- G
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Worst Fears
Mystery Booster 2
(M)
Collector #: 0052
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Sorcery
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| You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) | |
- NM
- EX
- VG
- G
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Jace Beleren
Mystery Booster 2
(M)
Collector #: 0029
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Legendary Planeswalker - Jace
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[+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player mills twenty cards. |3| |
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- NM
- EX
- VG
- G
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Mox Poison (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0369
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Artifact
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- NM
- EX
- VG
- G
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Bojuka Bog
Mystery Booster 2
(C)
Collector #: 0105
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Land
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Bojuka Bog enters tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Culling the Weak
Mystery Booster 2
(C)
Collector #: 0040
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Instant
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As an additional cost to cast Culling the Weak, sacrifice a creature. Add |
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- NM
- EX
- VG
- G
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Equilibrium
Mystery Booster 2
(R)
Collector #: 0162
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Enchantment
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Whenever you cast a creature spell, you may pay |
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- NM
- EX
- VG
- G
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Smokestack
Mystery Booster 2
(R)
Collector #: 0232
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Artifact
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At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. |
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- NM
- EX
- VG
- G
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Proteus Staff
Mystery Booster 2
(R)
Collector #: 0140
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Artifact
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- NM
- EX
- VG
- G
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Goblin Charbelcher
Mystery Booster 2
(R)
Collector #: 0221
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Artifact
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- NM
- EX
- VG
- G
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Control of the Court
Mystery Booster 2
(U)
Collector #: 0189
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Ghost Quarter
Mystery Booster 2
(U)
Collector #: 0109
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Land
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- NM
- EX
- VG
- G
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Brain Freeze
Mystery Booster 2
(U)
Collector #: 0024
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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O-Kagachi, Vengeful Kami
Mystery Booster 2
(M)
Collector #: 0138
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6/6 Legendary Creature - Dragon Spirit
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Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Snow-Covered Wastes
Mystery Booster 2
(U)
Collector #: 0121
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Basic Snow Land
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- NM
- EX
- VG
- G
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Erratic Portal
Mystery Booster 2
(R)
Collector #: 0220
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Artifact
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- NM
- EX
- VG
- G
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Leyline of the Void
Mystery Booster 2
(R)
Collector #: 0044
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Snow-Covered Forest
Mystery Booster 2
(C)
Collector #: 0120
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Norwood Priestess
Mystery Booster 2
(R)
Collector #: 0211
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Thespian's Stage
Mystery Booster 2
(R)
Collector #: 0113
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Land
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- NM
- EX
- VG
- G
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Ice-Fang Coatl
Mystery Booster 2
(R)
Collector #: 0083
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Contagion
Mystery Booster 2
(U)
Collector #: 0126
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Instant
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You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. |
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- NM
- EX
- VG
- G
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Nomads en-Kor
Mystery Booster 2
(C)
Collector #: 0149
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1/1 Creature - Kor Nomad Soldier
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- NM
- EX
- VG
- G
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Goblin Guide
Mystery Booster 2
(R)
Collector #: 0058
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Flickering Ward
Mystery Booster 2
(U)
Collector #: 0011
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Enchantment - Aura
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Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. |
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- NM
- EX
- VG
- G
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